Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-10-15 | Fix HTML5 build after 67a4c30. | Fabio Alessandrelli | |
I messed up a rebase and a commit was partly skipped | |||
2019-10-09 | Custom headers support in WebSocketClient. | Fabio Alessandrelli | |
This commit also converts all PoolVector<String> parameters to `const Vector<String>` in both WebSocketServer and WebSocketClient. | |||
2019-06-15 | Allow setting websocket buffers sizes internally. | Fabio Alessandrelli | |
Needed by LSP. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-11-12 | Convert WebSocket module to use PacketBuffer class | Fabio Alessandrelli | |
2018-09-24 | Implement WebSocket close notify. | Fabio Alessandrelli | |
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | |
2018-02-06 | Relicense module to the wondeful Godot community! | Fabio Alessandrelli | |
2018-02-06 | Add websocket module. | Fabio Alessandrelli | |
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets. |