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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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websocket
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emws_client.cpp
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Author
2020-11-10
[HTML5] Port JavaScript inline code to libraries.
Fabio Alessandrelli
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-12
Remove WebSocket defaults from project settings.
Fabio Alessandrelli
2020-05-10
Fix Closure compiler build, python style.
Fabio Alessandrelli
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-15
Fix EMWSClient::get_connection_status(), try catch
Fabio Alessandrelli
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-15
Fix HTML5 build after 67a4c30.
Fabio Alessandrelli
2019-10-09
Custom headers support in WebSocketClient.
Fabio Alessandrelli
2019-10-09
WebSocketClient can now use custom SSL certificate
Fabio Alessandrelli
2019-10-09
Re-implement WebSocket get host/port.
Fabio Alessandrelli
2019-06-15
Allow setting websocket buffers sizes internally.
Fabio Alessandrelli
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-12-26
Fix HTML5 WebSocket client buffers size.
Fabio Alessandrelli
2018-11-12
Convert WebSocket module to use PacketBuffer class
Fabio Alessandrelli
2018-09-24
Implement WebSocket clean close detection.
Fabio Alessandrelli
2018-09-24
Implement WebSocket close notify.
Fabio Alessandrelli
2018-08-30
Allow WebSocket connect with no sub-protocols.
Fabio Alessandrelli
2018-07-24
Removed unnecessary assignments
Wilson E. Alvarez
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-02-06
Relicense module to the wondeful Godot community!
Fabio Alessandrelli
2018-02-06
Add websocket module.
Fabio Alessandrelli