Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | |
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`. | |||
2020-02-15 | Fix EMWSClient::get_connection_status(), try catch | Fabio Alessandrelli | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-10-15 | Fix HTML5 build after 67a4c30. | Fabio Alessandrelli | |
I messed up a rebase and a commit was partly skipped | |||
2019-10-09 | Custom headers support in WebSocketClient. | Fabio Alessandrelli | |
This commit also converts all PoolVector<String> parameters to `const Vector<String>` in both WebSocketServer and WebSocketClient. | |||
2019-10-09 | WebSocketClient can now use custom SSL certificate | Fabio Alessandrelli | |
Via the `trusted_ssl_certificate` property. | |||
2019-10-09 | Re-implement WebSocket get host/port. | Fabio Alessandrelli | |
Was lost during library switch | |||
2019-06-15 | Allow setting websocket buffers sizes internally. | Fabio Alessandrelli | |
Needed by LSP. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-12-26 | Fix HTML5 WebSocket client buffers size. | Fabio Alessandrelli | |
2018-11-12 | Convert WebSocket module to use PacketBuffer class | Fabio Alessandrelli | |
2018-09-24 | Implement WebSocket clean close detection. | Fabio Alessandrelli | |
2018-09-24 | Implement WebSocket close notify. | Fabio Alessandrelli | |
2018-08-30 | Allow WebSocket connect with no sub-protocols. | Fabio Alessandrelli | |
2018-07-24 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | |
2018-02-06 | Relicense module to the wondeful Godot community! | Fabio Alessandrelli | |
2018-02-06 | Add websocket module. | Fabio Alessandrelli | |
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets. |