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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-01-28
Disable Nagle's algorithm for WebSocket TCP.
Fabio Alessandrelli
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-23
doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2020-01-16
Validate input in (CPU)Particles set_emission_shape()
Rémi Verschelde
2020-01-15
Prevent GDScript language server from listening to external hosts by default
Houkime
2020-01-14
Update documentation to reflect HTML5 limitations.
Fabio Alessandrelli
2019-10-11
doc: Sync classref with current source
Rémi Verschelde
2019-10-09
Document all this new improvements.
Fabio Alessandrelli
2019-09-24
doc: Fix parsing of self-closing XML tags
Rémi Verschelde
2019-09-04
Run doctool after overridden properties changes
Bojidar Marinov
2019-07-04
WebSocket module now uses wslay library.
Fabio Alessandrelli
2019-06-27
Proofread and improve the whole class reference
Hugo Locurcio
2019-06-27
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
Rémi Verschelde
2019-06-15
Expose WebSocket set_buffers and document it.
Fabio Alessandrelli
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2019-01-28
Update docs and errors for WebSocket module
Fabio Alessandrelli
2019-01-07
doc: Fix wrong references found by new makerst.py
Rémi Verschelde
2018-12-20
doc: Add missing commas after "If true/false"
Rémi Verschelde
2018-09-24
Update WebSocket documentation
Fabio Alessandrelli
2018-09-12
Misc. typos
luz.paz
2018-05-08
Document websocket module, further document enet
Fabio Alessandrelli