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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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modules
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websocket
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doc_classes
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WebSocketServer.xml
Age
Commit message (
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Author
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-08
Multiplayer networking renames/simplification
Max Hilbrunner
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-17
Expose the resource name the client used to the websocket server
Meriipu
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-06-28
[Net] Add WebSocketServer handshake_timeout property.
Fabio Alessandrelli
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2020-02-18
doc: Sync classref with current source
Rémi Verschelde
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2020-01-16
Validate input in (CPU)Particles set_emission_shape()
Rémi Verschelde
2020-01-15
Prevent GDScript language server from listening to external hosts by default
Houkime
2020-01-14
Update documentation to reflect HTML5 limitations.
Fabio Alessandrelli
2019-10-11
doc: Sync classref with current source
Rémi Verschelde
2019-10-09
Document all this new improvements.
Fabio Alessandrelli
2019-07-04
WebSocket module now uses wslay library.
Fabio Alessandrelli
2019-06-27
Proofread and improve the whole class reference
Hugo Locurcio
2019-06-27
doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks
Rémi Verschelde
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2019-01-28
Update docs and errors for WebSocket module
Fabio Alessandrelli
2018-09-24
Update WebSocket documentation
Fabio Alessandrelli
2018-05-08
Document websocket module, further document enet
Fabio Alessandrelli