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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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WebSocketMultiplayerPeer.xml
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Author
2022-10-28
[MP] Add MultiplayerPeer disconnect_peer, close.
Fabio Alessandrelli
2022-10-11
[WebSocket] Refactor websocket module.
Fabio Alessandrelli
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2021-09-28
Merge pull request #52481 from Faless/net/4.x_native_peers
Fabio Alessandrelli
2021-09-25
Document Android permission requirements for network access where needed
Hugo Locurcio
2021-09-24
[Net/Docs] Update extensions documentation.
Fabio Alessandrelli
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-08
Multiplayer networking renames/simplification
Max Hilbrunner
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-26
doc: Drop unused 'category' property from header
Rémi Verschelde
2019-09-24
doc: Fix parsing of self-closing XML tags
Rémi Verschelde
2019-09-04
Run doctool after overridden properties changes
Bojidar Marinov
2019-06-27
Proofread and improve the whole class reference
Hugo Locurcio
2019-06-15
Expose WebSocket set_buffers and document it.
Fabio Alessandrelli
2019-04-19
doc: Drop unused <demos> tag
Rémi Verschelde
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2018-05-08
Document websocket module, further document enet
Fabio Alessandrelli