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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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webrtc
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webrtc_multiplayer_peer.cpp
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Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-02
[MP] Remove connection state signals from MultiplayerPeer.
Fabio Alessandrelli
2022-10-28
[MP] Add MultiplayerPeer disconnect_peer, close.
Fabio Alessandrelli
2022-10-27
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
Fabio Alessandrelli
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-03-04
WebRTC: Fix potential nullptr dereference in error message
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-15
[Net] Fix WebRTC returning packets from peers too early.
Fabio Alessandrelli
2021-10-01
[Net] Rename RPC constants and annotation arguments.
Fabio Alessandrelli
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-24
[Net] MultiplayerPeer cleanup, defaults.
Fabio Alessandrelli
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-07-30
[Net] Implement RPC channels in MultiplayerAPI.
Fabio Alessandrelli
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-12
[Net] Rename WebRTCMultiplayer to WebRTCMultiplayerPeer.
Fabio Alessandrelli