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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-24
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Rémi Verschelde
2019-01-16
Android: Add support for x86_64 architecture
Rémi Verschelde
2018-12-30
Merge pull request #24545 from akien-mga/osxcross-mono
Rémi Verschelde
2018-12-27
SCons: Drop ios_sim option forcing x86, simulator needs x86_64
Rémi Verschelde
2018-12-22
SCons: Allow building Mono module with OSXCross
Rémi Verschelde
2018-12-20
Android: Better identify thirdparty C/C++ code
Rémi Verschelde
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-25
SCons: Fix checks for clang in env['CXX']
Rémi Verschelde
2018-08-27
Fix WebM module for HTML5 platform
Leon Krause
2018-05-11
Fix Linux/X11 build on ARMs.
bruvzg
2018-03-28
Fix IPhone and OSX cross compilation
Fabio Alessandrelli
2018-02-19
SCons: Remove references to obsolete "fat" bits
Rémi Verschelde
2017-12-23
Fixed android arm64v8
Colin Kinloch
2017-10-14
Fix video playback
Matt Hughes
2017-09-25
Use BoolVariable in platform-specific options.
Elliott Sales de Andrade
2017-05-08
Put brave old bb10 platform to a well-deserved rest
Rémi Verschelde
2016-12-08
WebM: Fix compilation on Linux/X11 ARM platform
Błażej Szczygieł
2016-11-16
WebM: Fix iPhone x86 compilation
Błażej Szczygieł
2016-11-03
Rename WinRT files to UWP
George Marques
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-11-01
style: Start applying PEP8 to Python files, indentation issues
Rémi Verschelde
2016-10-23
Add WebM module
Błażej Szczygieł