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Godot with FMOD integration
RayHammer
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Author
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-08-20
Fix VisualScriptEditor after namespaces
Max Hilbrunner
2021-08-17
Namespaces instead of underscore prefix for binds
Max Hilbrunner
2021-08-13
Fix duplicate conditions.
Anilforextra
2021-08-12
Resource: Remove unused `_use_builtin_script()` virtual method
Rémi Verschelde
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-10
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
K. S. Ernest (iFire) Lee
2021-08-11
Automatic arrangement of nodes in VisualScript/VisualShaders editors
Umang Kalra
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-02
Validates VisualScript.add_node input node
Haoyu Qiu
2021-07-31
Make action names translatable
Haoyu Qiu
2021-07-30
Remove obsolete "dectime" method
Aaron Franke
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-26
Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-chang...
Rémi Verschelde
2021-07-25
Change "Add Preload Node" action to "Add Node(s)"
Gallilus
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Revert unnecessary changes to VisualScriptEmitSignal
David Cambré
2021-07-21
Merge pull request #48972 from DavidCambre/Expose_VisualScriptCustomNode_Type...
Rémi Verschelde
2021-07-21
Merge pull request #50686 from Calinou/use-standard-inf-nan-constants
Rémi Verschelde
2021-07-21
Merge pull request #49749 from DavidCambre/VisualScriptFunction_Call_Set_Get_...
Rémi Verschelde
2021-07-21
expose type hints for VisualScriptCustomNode
David Cambré
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-21
Improve and streamline VisualScriptFuncNodes Call Set Get
David Cambré
2021-07-20
Fix visual script icons
Nick Huelin
2021-07-20
Merge pull request #50581 from DavidCambre/VisualScript-Drop-Custom-Nodes
Rémi Verschelde
2021-07-19
Merge pull request #50566 from reduz/optimize-stringname-usage
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-18
Prevents some warnings from appearing in visual scripts
Yuri Roubinsky
2021-07-18
VisualScript-Drop-Custom-Nodes
David Cambré
2021-07-13
Document remaining Visual Script classes
Tomasz Chabora
2021-07-13
Implement the ability to disable classes
reduz
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-10
Fix creating a new function in visual scripts
Yuri Roubinsky
2021-07-01
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Aaron Franke
2021-06-29
Fixes Visual script nodes operator mismatch issue #49943
Dipal M Zambare
2021-06-23
VisualScriptEditor Fix in graph position calculation (do not skip zoom)
kleonc
2021-06-23
Fix logic operators mislabeled #49412
Martin
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Added support for scripts reporting multiple errors to ScriptTextEditor
Eric M
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-17
Merge pull request #49043 from theoway/missing_description_vs_search_window_f...
Rémi Verschelde
2021-06-15
Fixes missing descriptions in search window of visualscript
Umang Kalra
2021-06-15
Adding some more missing renames for Transform3D and Quaternion
Bastiaan Olij
2021-06-14
Fix default value binding in VisualScriptFunctionState
George Marques
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-10
Let var2str display StringName with correct sigil
Jonathan Gollnick
2021-06-09
Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace
Rémi Verschelde
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