Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-22 | Merge pull request #30852 from swarnimarun/vs_tools_script | Rémi Verschelde | |
Tool Mode for Visualscript | |||
2019-09-21 | Tool Mode for Visualscript | Swarnim Arun | |
Add the ability to VisualScript to function in Tool mode aka the Editor itself similar to GDScript or Mono | |||
2019-09-04 | Merge pull request #30982 from iwek7/feature/skip_breakpoints | Rémi Verschelde | |
Adds skip-breakpoints feature | |||
2019-09-03 | Adds skip-breakpoints feature | iwek7 | |
2019-09-03 | Implemented `ord` function in VisualScript | 64epicks | |
2019-09-01 | Fix resizer icon visiblity on light theme in GraphNode | Chaosus89 | |
2019-08-14 | Plugin support for visual shaders | Yuri Roubinski | |
2019-08-12 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/' | Robin Hübner | |
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-07-31 | Add descriptive tooltips in VS editor | Emmanuel Barroga | |
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon. To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor: -Override Function -Add Function -Add Variable -Add Signal | |||
2019-07-22 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-20 | Merge pull request #30693 from Chaosus/lerp_angle | Rémi Verschelde | |
Added lerp_angle built-in function | |||
2019-07-20 | Merge pull request #30576 from qarmin/lgtm_coverage | Rémi Verschelde | |
Changed some code reported by LGTM and Coverity | |||
2019-07-20 | Added lerp_angles built-in function | Chaosus | |
Co-authored-by: Xrayez <https://github.com/Xrayez> Co-authored-by: DleanJeans <https://github.com/DleanJeans> | |||
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin | |
2019-07-19 | Merge pull request #23310 from aaronfranke/posmod-int | Rémi Verschelde | |
Add integer posmod and rename default arg names | |||
2019-07-19 | Visualscript: Add types for base type get and set. | K. S. Ernest (iFIre) Lee | |
2019-07-18 | Add integer posmod and rename default arg names | Aaron Franke | |
"posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator. I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement. | |||
2019-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-08 | Use base `Color()` constructors instead of `Color::html()` | Hugo Locurcio | |
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated. | |||
2019-07-07 | Fixes minor issues found by static analyzer | qarmin | |
2019-07-01 | Merge pull request #29333 from hbina/fix_double_click_when_no_edited_func | Rémi Verschelde | |
fixed an issue with double clicking available node in VisualScriptEditor | |||
2019-06-30 | doc: Remove null default values that can't be determined | Rémi Verschelde | |
Applying #30187. | |||
2019-06-30 | doc: Add default values to all properties | Rémi Verschelde | |
Thanks to @bojidar-bg's impressive work in #29380. | |||
2019-06-28 | Add support for creating editor icons per module | Andrii Doroshenko (Xrayez) | |
The functionality is similar to how `doc_classes` are retrieved per module. The build system will search for custom icons path defined per module via `get_icons_path()` method in `config.py` or default icons path. If such paths don't exist, only the editor's own icons will be built. Most module icons were moved from editor/icons to respective modules. | |||
2019-06-27 | Proofread and improve the whole class reference | Hugo Locurcio | |
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies | |||
2019-06-27 | doc: Don't use `GlobalScope` scope in hyperlinks, it's automatically inferred | Rémi Verschelde | |
2019-06-27 | doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinks | Rémi Verschelde | |
2019-06-27 | doc: Complete and harmonize all _MAX constant descriptions | Rémi Verschelde | |
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-20 | Merge pull request #29283 from qarmin/fix_some_always_same_values | Rémi Verschelde | |
Remove always true/false values | |||
2019-06-20 | Fix always true/false values | qarmin | |
2019-06-19 | Made use of semicolons more consitent, fixed formatting | JohnJLight | |
2019-06-18 | doc: Improve docs for Resource* classes | Rémi Verschelde | |
Also move module-specific classes to their own module's `doc_classes` folder. | |||
2019-06-17 | Merge pull request #28766 from pgoral/editor_validation_issue | Rémi Verschelde | |
Changing method signature in other class in not recognized in working… | |||
2019-06-11 | Merge pull request #29262 from DarknessCatt/issue-27476 | Rémi Verschelde | |
Automatically add new line to scripts | |||
2019-06-01 | Merge pull request #27789 from Giacom/move_towards | Rémi Verschelde | |
Added move_toward functions for float, Vector2 and Vector3 | |||
2019-05-30 | fixed an issue where there is no edited function but user double clicks on ↵ | hbina085 | |
an available functions | |||
2019-05-29 | Automatically add new line to scripts | Matheus Lima Cunha | |
2019-05-29 | Changing method signature in other class in not recognized in working class ↵ | Goral | |
in typed GDScript #28685 | |||
2019-05-29 | Remove some redundant lines | James Buck | |
2019-05-28 | Added move_toward functions for float, Vector2 and Vector3 | Giacom | |
2019-05-28 | Merge pull request #28606 from bojidar-bg/25889-indexed-set-defaults | Rémi Verschelde | |
Fix default values not being read correctly in VS, take two | |||
2019-05-24 | Merge pull request #28836 from Jummit/vs-fix-default-call-modes | Rémi Verschelde | |
Change the call mode to self when adding nodes via the node search | |||
2019-05-24 | Merge pull request #28980 from Jummit/vs-rename-change-base-type | Rémi Verschelde | |
Fix VisualScript Change Base Type title | |||
2019-05-20 | Merge pull request #27886 from LeonardMeagher2/obj_to_string | Rémi Verschelde | |
Allow overriding how scripted objects are converted to strings | |||
2019-05-20 | Fix history state setup in VisualScript | Swarnim Arun | |
2019-05-18 | Fix VisualScript Change Base Type title | Jummit | |
2019-05-12 | change call mode to self when adding nodes with node search | Jummit | |
fixes #28614 | |||
2019-05-03 | Allow overriding how scripted objects are converted to strings | Leonard Meagher | |
solves #26796 - ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts - ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings - IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance - ADD Documentation about `Object.to_string` and `Object._to_string` - Changed `Variant::operator String` to use `obj->to_string()` |