Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-05 | Merge pull request #56352 from ↵ | Rémi Verschelde | |
Gallilus/Include-base-signals-to-VisualScriptEmitSignal | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2022-01-03 | Merge pull request #53957 from fabriceci/new-template-workflow | Rémi Verschelde | |
2022-01-02 | Improve editor template workflow | fabriceci | |
Co-Authored-By: jmb462 <jmb462@gmail.com> | |||
2022-01-02 | Fix usage of "Return" in the docs | kobewi | |
2021-12-30 | Include base signals to VisualScriptEmitSignal | David Cambré | |
2021-12-13 | Fix incorrect placement of default value editor in visual scripts | Yuri Roubinsky | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-06 | Fix bad popups offset in editor with single window off | jmb462 | |
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> | |||
2021-11-24 | Fixes variable/singal nodes not renaming in visualscript editor | Umang Kalra | |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-22 | Added `reset_size` method to `Control` and `Window` classes | Yuri Roubinsky | |
2021-11-17 | Fix `randfn` in visual scripts | Yuri Roubinsky | |
2021-11-17 | Expose `randfn` to global scope | Yuri Roubinsky | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-12 | Make OpenSimplex and VisualScript modules not depend on the editor | Aaron Franke | |
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde | |
Reimplement ping-pong animation and reverse playback | |||
2021-11-09 | Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that | Rémi Verschelde | |
Improve save handling for built-in scripts | |||
2021-11-07 | Improve save handling for built-in scripts | kobewi | |
2021-11-06 | VisualScript-sync-and-improve-variable-and-property | David Cambré | |
2021-11-04 | Add is_built_in() method to Resource | kobewi | |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio | |
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`. | |||
2021-11-03 | Fixes copy-paste issue in the visual script editor | David Cambré | |
Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work. Applies paste offset to the last mouse clicked position. | |||
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew | |
2021-10-28 | clang-format: Various fixes to comments alignment from `clang-format` 13 | Rémi Verschelde | |
All reviewed manually and occasionally rewritten to avoid bad auto formatting. | |||
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-21 | Remove unimplemented methods | Marcel Admiraal | |
2021-10-14 | Implement toast notifications in the editor | Gilles Roudière | |
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵ | Juan Linietsky | |
NodeAnimation" | |||
2021-10-11 | Merge pull request #48332 from TokageItLab/implement-ping-pong | Rémi Verschelde | |
2021-10-11 | Move add_syntax_highlighter bind to ScriptEditorBase | Paulb23 | |
2021-10-09 | implement ping-pong loop in animation | Tokage | |
Co-authored-by: Chaosus <chaosus89@gmail.com> | |||
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | |
2021-10-04 | Fix some leftover references to idle_frame | kobewi | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-21 | Merge pull request #52877 from Calinou/add-print-verbose | Rémi Verschelde | |
Add `print_verbose()` built-in function to print in verbose mode only | |||
2021-09-21 | Add `print_verbose()` built-in function to print in verbose mode only | Hugo Locurcio | |
This can be used as a shorthand for: if OS.is_stdout_verbose(): print("...") Unlike `print_debug()`, this works in release builds too and can be toggled off in debug builds. | |||
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-09-18 | Fix incorrect call of `_center_on_node` in VisualScript editor | Yuri Roubinsky | |
2021-09-17 | Merge pull request #52655 from Chaosus/toggle_scripts_panel | Rémi Verschelde | |
2021-09-15 | Merge pull request #52656 from akien-mga/rename-vseditor-singleton | Max Hilbrunner | |
Rename VisualScriptEditor singleton to VisualScriptCustomNodes | |||
2021-09-15 | Added status bar and toggle scripts panel button to EditorHelp/VScripts | Yuri Roubinsky | |
2021-09-14 | Merge pull request #52222 from ↵ | Rémi Verschelde | |
Gallilus/Fix-VisualScriptPropertySet-value-property-hint | |||
2021-09-14 | Rename VisualScriptEditor singleton to VisualScriptCustomNodes | Rémi Verschelde | |
Follow-up to #51916, fixes inconsistency between singleton name and class as documented in https://github.com/godotengine/godot/issues/52162#issuecomment-918979753. | |||
2021-09-13 | Update VisualScriptCustomNode.xml | David Cambré | |
2021-09-07 | [Net] Move multiplayer to core subdir, split RPCManager. | Fabio Alessandrelli | |
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id". | |||
2021-09-01 | Merge pull request #51639 from Ev1lbl0w/gsoc21-dap | Fabio Alessandrelli | |
Implement more advanced features for DAP | |||
2021-08-31 | Implemented advanced features of DAP | Ev1lbl0w | |
Respect client "supportsVariableType" capability Implement "breakpointLocations" request Implement "restart" request Implement "evaluate" request Fix error messages not being shown, and improved wrong path message Removed thread option and behavior Implemented detailed inspection of complex variables Fix "const"ness of functions Added a configurable timeout for requests Implement Godot custom data request/event Implement syncing of breakpoints Added support for debugging native platforms |