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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-04-14
Change MATH_POSMOD return type back to INT
Nico Mitchell
2020-04-13
Change round return type to float
Nico Mitchell
2020-04-12
Merge pull request #37542 from swarnimarun/patch_vs_02
Rémi Verschelde
2020-04-10
Merge pull request #37530 from swarnimarun/patch_vs_01
Rémi Verschelde
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-03
Update vsnodes on editing vs variables
Swarnim Arun
2020-04-03
VisualScript styling for new Variant Types
Swarnim Arun
2020-04-02
Deconstruct VSNodes for new Variant types
Swarnim Arun
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-13
Merge pull request #36723 from AndreaCatania/fix-rset
Rémi Verschelde
2020-03-11
Fix various typos
luz.paz
2020-03-09
Merge pull request #36751 from Faless/debugger/threads_and_profilers
Rémi Verschelde
2020-03-08
Fix missing module editor icons
Andrii Doroshenko (Xrayez)
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-02
Fixed rset method for gdscript and visual script
Andrea Catania
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port more uses of connect_compat
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
Yuri Roubinsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Merge pull request #36478 from qarmin/supsicious_operators_everywhere
Rémi Verschelde
2020-02-23
Fix suspicious | and + operators
Rafał Mikrut
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-22
doc: Sync classref with StringName/Callable changes
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
doc: Sync classref with current source
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-12
Merge pull request #36142 from akien-mga/remove-deprecated-decimals
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Remove deprecated decimals builtin
Rémi Verschelde
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
Fix VisualScriptClassConstant to be updated properly
Yuri Roubinsky
2020-02-06
Merge pull request #35749 from Chaosus/vst_fix_constants
Rémi Verschelde
2020-01-31
Update docs to version 4.0
clayjohn
2020-01-30
Fix GlobalConstant/BasicTypeConstant return type in visual scripts
Yuri Roubinsky
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