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AgeCommit message (Collapse)Author
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-19Convert TextEdit callbacks to CallablePaulb23
2022-01-15Fix crash when exiting the editorHaoyu Qiu
2022-01-14Merge pull request #55541 from KoBeWi/outcognito_scriptsRémi Verschelde
2022-01-13Make script type distinguishable by iconkobewi
2022-01-12Merge pull request #56646 from Chaosus/vst_context_menuRémi Verschelde
2022-01-12Merge pull request #53185 from KoBeWi/viewing_panRémi Verschelde
2022-01-11i18n: Make VisualScript node caption & text translatableHaoyu Qiu
2022-01-11Unify panning in sub-editors and make it configurablekobewi
2022-01-09Add context menu to visual script editorYuri Roubinsky
2022-01-05Merge pull request #56352 from ↵Rémi Verschelde
Gallilus/Include-base-signals-to-VisualScriptEmitSignal
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-03Merge pull request #53957 from fabriceci/new-template-workflowRémi Verschelde
2022-01-02Improve editor template workflowfabriceci
Co-Authored-By: jmb462 <jmb462@gmail.com>
2022-01-02Fix usage of "Return" in the docskobewi
2021-12-30Include base signals to VisualScriptEmitSignalDavid Cambré
2021-12-13Fix incorrect placement of default value editor in visual scriptsYuri Roubinsky
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-06Fix bad popups offset in editor with single window offjmb462
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-11-24Fixes variable/singal nodes not renaming in visualscript editorUmang Kalra
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-17Fix `randfn` in visual scriptsYuri Roubinsky
2021-11-17Expose `randfn` to global scopeYuri Roubinsky
2021-11-15Replace Godot docs URL with `$DOCS_URL` in XML class referenceRémi Verschelde
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-12Make OpenSimplex and VisualScript modules not depend on the editorAaron Franke
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
Reimplement ping-pong animation and reverse playback
2021-11-09Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_thatRémi Verschelde
Improve save handling for built-in scripts
2021-11-07Improve save handling for built-in scriptskobewi
2021-11-06VisualScript-sync-and-improve-variable-and-propertyDavid Cambré
2021-11-04Add is_built_in() method to Resourcekobewi
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03Fixes copy-paste issue in the visual script editorDavid Cambré
Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work. Applies paste offset to the last mouse clicked position.
2021-11-03reimplement ping-pongSilc 'Tokage' Renew
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`.
2021-10-21Remove unimplemented methodsMarcel Admiraal
2021-10-14Implement toast notifications in the editorGilles Roudière
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵Juan Linietsky
NodeAnimation"
2021-10-11Merge pull request #48332 from TokageItLab/implement-ping-pongRémi Verschelde
2021-10-11Move add_syntax_highlighter bind to ScriptEditorBasePaulb23
2021-10-09implement ping-pong loop in animationTokage
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-10-04Fix some leftover references to idle_framekobewi
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-21Merge pull request #52877 from Calinou/add-print-verboseRémi Verschelde
Add `print_verbose()` built-in function to print in verbose mode only
2021-09-21Add `print_verbose()` built-in function to print in verbose mode onlyHugo Locurcio
This can be used as a shorthand for: if OS.is_stdout_verbose(): print("...") Unlike `print_debug()`, this works in release builds too and can be toggled off in debug builds.
2021-09-20Don't generate empty doc sections and reduce code duplicationAaron Franke