Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gallilus/Include-base-signals-to-VisualScriptEmitSignal
|
|
Happy new year to the wonderful Godot community!
|
|
|
|
Co-Authored-By: jmb462 <jmb462@gmail.com>
|
|
|
|
|
|
|
|
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
|
|
|
|
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com>
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Reimplement ping-pong animation and reverse playback
|
|
Improve save handling for built-in scripts
|
|
|
|
|
|
|
|
This is consistent with other constants that include `NO`,
such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
|
|
Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work.
Applies paste offset to the last mouse clicked position.
|
|
|
|
All reviewed manually and occasionally rewritten to avoid bad auto formatting.
|
|
Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
|
|
|
|
|
|
NodeAnimation"
|
|
|