Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-02 | Abstracted the syntax highlighter from text edit | Paulb23 | |
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-02-14 | Merge pull request #15379 from ianb96/delete_key_fix | Rémi Verschelde | |
Filesystem and Visual Script Members delete key fix | |||
2018-01-25 | doc: Fix references to online tutorials after godotengine/godot-docs#1015 | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-17 | doc: Replace some more "val" with "value" + sync | Rémi Verschelde | |
2018-01-16 | Fixes for parameter names of builtin functions in visual scripts/core | Chaosus | |
2018-01-15 | Filled tutorial field in most relevent classes. | Juan Linietsky | |
Added tutorial display in doc. | |||
2018-01-15 | Make sure PropertyHint matches in the VisualScript editor. | K. S. Ernest (iFire) Lee | |
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-12 | Update docs | Bojidar Marinov | |
[ci skip] | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-06 | Filesystem and Visual Script Members keyboard shortcuts fix | Ian | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-17 | Merge pull request #14754 from willnationsdev/dictionary-copy | Rémi Verschelde | |
Added 'duplicate' function for Dictionary in C++ and API. | |||
2017-12-17 | Dictionary::copy -> ::duplicate | Will Nations | |
2017-12-17 | Now every variant type has its icon. | Daniel J. Ramirez | |
2017-12-17 | General use Variant type icons, plus other icon updates. | Daniel J. Ramirez | |
2017-12-17 | Cleanup some #if 0'd code | Rémi Verschelde | |
2017-12-13 | Scons: Build modules in seperate env. | Andreas Haas | |
2017-12-09 | Merge pull request #14358 from RandomShaper/fix-vscript | Rémi Verschelde | |
Fix function arg count not considered in VisualScript | |||
2017-12-07 | Merge pull request #14332 from akien-mga/clang-format | Rémi Verschelde | |
Update style for clang-format 5.0.0, new min required version | |||
2017-12-07 | doc: Sync classref after a496dd4d, removing NOEDITOR properties from doc | Rémi Verschelde | |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | |
2017-12-07 | Fix function arg count not considered in VisualScript | Pedro J. Estébanez | |
2017-12-06 | Merge pull request #13436 from hoelzl/pr-vs-yield-signal-oneshot | Rémi Verschelde | |
Connect signal for VisualScript "Yield Signal" using oneshot mode | |||
2017-12-06 | Merge pull request #13427 from hoelzl/pr-vs-enable-yield | Rémi Verschelde | |
Make VisualScriptFunctionState instantiable | |||
2017-12-05 | Fixed typo: substract to subtract | Indah Sylvia | |
2017-12-01 | Connect signal for VisualScript "Yield Signal" using oneshot mode | Matthias Hoelzl | |
Since the first call to a VisualScriptFunctionState invalidates the state, any further call results in errors. | |||
2017-11-30 | Make VisualScriptFunctionState instantiable | Matthias Hoelzl | |
2017-11-25 | Fix constant node value edit | Marcin Zawiejski | |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | |
wrong function, leading to unnecesary copy on writes and reduced performance. | |||
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-24 | doc: Sync classref with current source | Rémi Verschelde | |
2017-11-21 | Merge pull request #11933 from cxong/master | Juan Linietsky | |
Use "Command" instead of "Meta" for macOS (#1619) | |||
2017-11-20 | Add cartesian to polar conversion functions | pablotato | |
2017-11-17 | Merge pull request #12930 from vnen/gdscrit-output-print | Juan Linietsky | |
Make tool scripts print on the editor Output panel | |||
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-16 | Add print_error function, akin to print_line | George Marques | |
2017-11-15 | doc: Make all module docs self-contained | Rémi Verschelde | |
2017-11-15 | Create API to add and remove VisualScript custom nodes | George Marques | |
This makes a VisualScriptEditor singleton, which gives plugins the ability to register their own custom nodes. Those will be available for insertion in the Visual Script editor, under the "Custom Nodes" category. | |||
2017-11-14 | Move singleton management from ProjectSettings to Engine | Leon Krause | |
2017-11-12 | Add support for the TAU constant. Fixes #12094. | Goutte | |
2017-11-12 | Properly fix node path selection in input ports, closes #12152 | Juan Linietsky | |
2017-11-08 | Fix "Invalid outputs" error when calling a void method from visual script | Bojidar Marinov | |
Fixes #11851 |