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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-01-20
Merge pull request #55066 from trollodel/less_singletons_in_editornode
Rémi Verschelde
2022-01-20
Merge pull request #52134 from RandomShaper/fix_naming
Rémi Verschelde
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-19
Convert TextEdit callbacks to Callable
Paulb23
2022-01-15
Fix crash when exiting the editor
Haoyu Qiu
2022-01-14
Merge pull request #55541 from KoBeWi/outcognito_scripts
Rémi Verschelde
2022-01-13
Make script type distinguishable by icon
kobewi
2022-01-12
Merge pull request #56646 from Chaosus/vst_context_menu
Rémi Verschelde
2022-01-12
Merge pull request #53185 from KoBeWi/viewing_pan
Rémi Verschelde
2022-01-11
i18n: Make VisualScript node caption & text translatable
Haoyu Qiu
2022-01-11
Unify panning in sub-editors and make it configurable
kobewi
2022-01-09
Add context menu to visual script editor
Yuri Roubinsky
2022-01-05
Merge pull request #56352 from Gallilus/Include-base-signals-to-VisualScriptE...
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Merge pull request #53957 from fabriceci/new-template-workflow
Rémi Verschelde
2022-01-02
Improve editor template workflow
fabriceci
2022-01-02
Fix usage of "Return" in the docs
kobewi
2021-12-30
Include base signals to VisualScriptEmitSignal
David Cambré
2021-12-13
Fix incorrect placement of default value editor in visual scripts
Yuri Roubinsky
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-24
Fixes variable/singal nodes not renaming in visualscript editor
Umang Kalra
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-17
Fix `randfn` in visual scripts
Yuri Roubinsky
2021-11-17
Expose `randfn` to global scope
Yuri Roubinsky
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Make OpenSimplex and VisualScript modules not depend on the editor
Aaron Franke
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Rémi Verschelde
2021-11-07
Improve save handling for built-in scripts
kobewi
2021-11-06
VisualScript-sync-and-improve-variable-and-property
David Cambré
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Fixes copy-paste issue in the visual script editor
David Cambré
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-14
Implement toast notifications in the editor
Gilles Roudière
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
Merge pull request #48332 from TokageItLab/implement-ping-pong
Rémi Verschelde
2021-10-11
Move add_syntax_highlighter bind to ScriptEditorBase
Paulb23
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-06
doc: Update links to latest documentation after content reorganization
Rémi Verschelde
2021-10-04
Fix some leftover references to idle_frame
kobewi
2021-09-30
Use range iterators for `Map`
Lightning_A
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