Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-30 | Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal | Rémi Verschelde | |
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed' | |||
2017-08-29 | DocData and type hints fixes | Ignacio Etcheverry | |
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant. | |||
2017-08-29 | Renamed 'script_changed' signal in the script editor plugin to ↵ | Wilson E. Alvarez | |
'edited_script_changed' | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Added/Fixed null pointer checks | Wilson E. Alvarez | |
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-23 | Merge pull request #10563 from Hinsbart/vs_cancel_select | Rémi Verschelde | |
VisualScriptEditor: Remove Node when canceling PropertySelector. | |||
2017-08-22 | VisualScriptEditor: Remove Node when canceling PropertySelector. | Andreas Haas | |
2017-08-22 | Removed unnecessary returns and break statements | Wilson E. Alvarez | |
2017-08-21 | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | |
ClassDB: Provide the enum name of integer constants | |||
2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | |
Adds Engine::is_editor_hint() method | |||
2017-08-20 | Merge pull request #10455 from groud/control_margin_fixes | Rémi Verschelde | |
Some control fixes and removed other useless lines | |||
2017-08-19 | Some control fixes and removed useless lines | Gilles Roudiere | |
2017-08-19 | Fix #6583, Condition + Wait nodes freezing the game | Bojidar Marinov | |
Make sure that only the first node after VS resume gets resumed | |||
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry | |
2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | |
-Fixed tree reselect, makes reselecting an audio bux FX work | |||
2017-08-18 | Update script signals in real-time when script changes. Fixes #8980 | Juan Linietsky | |
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-10 | Adds missing type information to virtual method binds | Ignacio Etcheverry | |
2017-08-08 | Ability to set a function as sequenced, so when called you can choose not to ↵ | Juan Linietsky | |
use sequence ports. Fixes #6346 | |||
2017-08-08 | Properly rename visual script functions, fixed #6076 | Juan Linietsky | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-05 | few bugs fixed thanks to explicit bool constructor and clang. | Juan Linietsky | |
explicit bool constructor has thus now been removed, as it served it's mission! | |||
2017-07-27 | Do not allow multiple data connections to the same data input slot, fixes ↵ | Daniel J. Ramirez | |
#6357.Improved curve rendering when nodes are close. | |||
2017-07-24 | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde | |
Add object type hint for docs | |||
2017-07-23 | Add object type hint for docs | Poommetee Ketson | |
2017-07-23 | Merge pull request #9765 from Noshyaar/pr-clang | Rémi Verschelde | |
Clang-formatting *.cpp and *.h (some files excluded) | |||
2017-07-23 | Merge pull request #9758 from vnen/fix-vs-return | Rémi Verschelde | |
VS: Fix return value for user-defined functions | |||
2017-07-23 | Merge pull request #9741 from vnen/fix-vs-customnode | Rémi Verschelde | |
Fix issues with custom nodes in visual script | |||
2017-07-23 | Merge pull request #9706 from djrm/theme_fixes | Rémi Verschelde | |
Icons can now be added inside line edits (Search icon). | |||
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | |
2017-07-22 | VS: Fix return value for user-defined functions | George Marques | |
2017-07-21 | Update a VS custom node when its script changes | George Marques | |
2017-07-21 | Fix issues with custom nodes in visual script | George Marques | |
- Doesn't crash anymore. - Inputs are properly transferred. | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-19 | Icons can now be added inside line edits (Search icon). | Daniel J. Ramirez | |
Fixed window title bar margins. fixed compilation error | |||
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-16 | Improvements and fixes for the default theme. | Daniel J. Ramirez | |
Added customizable border size and window highlight. | |||
2017-07-15 | Some more typo fixes for "threshold" | Rémi Verschelde | |
Looks like @reduz really does not like that word. | |||
2017-07-11 | [#7212] Fixed missing 'Variant' return values in documentation. | ducdetronquito | |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | |
-Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458 | |||
2017-06-27 | Merge pull request #9360 from GodotExplorer/pr-external-editor-language-check | Rémi Verschelde | |
Better user experience with external text editors. | |||
2017-06-27 | Better user expirence with external text editors. | geequlim | |
Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor. | |||
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | |
-Fixded BackBuffercopy object |