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AgeCommit message (Expand)Author
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...Juan Linietsky
2017-01-09-All types have editable script now in propertiesJuan Linietsky
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-05Editor settings categories are now tidy and beautiful!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-11Add "Positive" operator to VisualScriptGeorge Marques
2016-11-01style: Fix PEP8 blank lines issues in Python filesRémi Verschelde
2016-11-01style: Start applying PEP8 to Python files, indentation issuesRémi Verschelde
2016-10-17Merge pull request #6850 from akien-mga/pr-scsub-shebangRémi Verschelde
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-17Merge pull request #6692 from bojidar-bg/add-char-to-gd-vs-scriptRémi Verschelde
2016-10-15modules: Clone env in each moduleRémi Verschelde
2016-10-03Add `String char(int ascii)` function to GDScript and Visual ScriptBojidar Marinov
2016-09-11-Cleaned up find/replace bar for replace (made selection only default if sele...Juan Linietsky
2016-09-09Merge pull request #6436 from djrm/iconsRémi Verschelde
2016-09-08Tweaked some icons, including xform oneDaniel J. Ramirez
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky
2016-09-06-Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky
2016-09-06Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky
2016-09-06Should Fix Compiling Export TemplatesISylvox
2016-09-04Removed script_variables/ prefix to VS properties, made them easier to access...Juan Linietsky
2016-09-04Added expression nodes to visual script, please test.Juan Linietsky
2016-09-03small fixJuan Linietsky
2016-09-03Connection hints when connecting to empty space.Juan Linietsky
2016-09-03Made basic call nodes unsequenced, since they are like gdscript and most retu...Juan Linietsky
2016-09-02Basic type constants for visual scriptJuan Linietsky
2016-09-01made visual script switch more flexibleJuan Linietsky
2016-09-01-Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
2016-08-31-Reworked constant nodes betterJuan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-08-30VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325J08nY
2016-08-29Fixed compilationDaniel J. Ramirez
2016-08-29Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-08-28Colors for VS sockets and iconsDaniel J. Ramirez
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky
2016-08-27Merge pull request #6108 from djrm/vs_type_icons_2Rémi Verschelde
2016-08-26Even more work on visual script editor:Juan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-23Icons for VScript typesDaniel J. Ramirez
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-15VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)vkbsb
2016-08-08-Show proper node name in subcallJuan Linietsky
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky
2016-08-07Added ability to create custom nodes from script.Juan Linietsky
2016-08-07Automatically turn on process callbacks if relevant callbacks in node existsJuan Linietsky