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2017-08-16Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde
Updated function argument names
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-10Adds missing type information to virtual method bindsIgnacio Etcheverry
2017-08-08Ability to set a function as sequenced, so when called you can choose not to ↵Juan Linietsky
use sequence ports. Fixes #6346
2017-08-08Properly rename visual script functions, fixed #6076Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-05few bugs fixed thanks to explicit bool constructor and clang.Juan Linietsky
explicit bool constructor has thus now been removed, as it served it's mission!
2017-07-27Do not allow multiple data connections to the same data input slot, fixes ↵Daniel J. Ramirez
#6357.Improved curve rendering when nodes are close.
2017-07-24Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde
Add object type hint for docs
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-23Merge pull request #9765 from Noshyaar/pr-clangRémi Verschelde
Clang-formatting *.cpp and *.h (some files excluded)
2017-07-23Merge pull request #9758 from vnen/fix-vs-returnRémi Verschelde
VS: Fix return value for user-defined functions
2017-07-23Merge pull request #9741 from vnen/fix-vs-customnodeRémi Verschelde
Fix issues with custom nodes in visual script
2017-07-23Merge pull request #9706 from djrm/theme_fixesRémi Verschelde
Icons can now be added inside line edits (Search icon).
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-22VS: Fix return value for user-defined functionsGeorge Marques
2017-07-21Update a VS custom node when its script changesGeorge Marques
2017-07-21Fix issues with custom nodes in visual scriptGeorge Marques
- Doesn't crash anymore. - Inputs are properly transferred.
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
-Added system for feature overrides, it's pretty cool :)
2017-07-19Icons can now be added inside line edits (Search icon).Daniel J. Ramirez
Fixed window title bar margins. fixed compilation error
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-16Improvements and fixes for the default theme.Daniel J. Ramirez
Added customizable border size and window highlight.
2017-07-15Some more typo fixes for "threshold"Rémi Verschelde
Looks like @reduz really does not like that word.
2017-07-11[#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
-Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-27Merge pull request #9360 from GodotExplorer/pr-external-editor-language-checkRémi Verschelde
Better user experience with external text editors.
2017-06-27Better user expirence with external text editors.geequlim
Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor.
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
-Fixded BackBuffercopy object
2017-06-13Add ability to use custom script templates.Andreas Haas
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
renamed all Rect2.pos to Rect2.position
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-05-29Added members overviewPaulb23
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
New customizable editor theme
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-20Merge pull request #8417 from neikeq/hello-thereRémi Verschelde
External editor improvements and fixes
2017-04-18Convert indent on savePaulb23
2017-04-17External editor improvements and fixesIgnacio Etcheverry
Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-18Make Create New Node dialog resizable and burninate old dialogRay Koopa
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
2017-03-02Added missing FIXMEs in PR #7878Ferenc Arn