Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry | |
2017-08-10 | Adds missing type information to virtual method binds | Ignacio Etcheverry | |
2017-08-08 | Ability to set a function as sequenced, so when called you can choose not to ↵ | Juan Linietsky | |
use sequence ports. Fixes #6346 | |||
2017-08-08 | Properly rename visual script functions, fixed #6076 | Juan Linietsky | |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia | |
2017-08-05 | few bugs fixed thanks to explicit bool constructor and clang. | Juan Linietsky | |
explicit bool constructor has thus now been removed, as it served it's mission! | |||
2017-07-27 | Do not allow multiple data connections to the same data input slot, fixes ↵ | Daniel J. Ramirez | |
#6357.Improved curve rendering when nodes are close. | |||
2017-07-24 | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde | |
Add object type hint for docs | |||
2017-07-23 | Add object type hint for docs | Poommetee Ketson | |
2017-07-23 | Merge pull request #9765 from Noshyaar/pr-clang | Rémi Verschelde | |
Clang-formatting *.cpp and *.h (some files excluded) | |||
2017-07-23 | Merge pull request #9758 from vnen/fix-vs-return | Rémi Verschelde | |
VS: Fix return value for user-defined functions | |||
2017-07-23 | Merge pull request #9741 from vnen/fix-vs-customnode | Rémi Verschelde | |
Fix issues with custom nodes in visual script | |||
2017-07-23 | Merge pull request #9706 from djrm/theme_fixes | Rémi Verschelde | |
Icons can now be added inside line edits (Search icon). | |||
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson | |
2017-07-22 | VS: Fix return value for user-defined functions | George Marques | |
2017-07-21 | Update a VS custom node when its script changes | George Marques | |
2017-07-21 | Fix issues with custom nodes in visual script | George Marques | |
- Doesn't crash anymore. - Inputs are properly transferred. | |||
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | |
-Added system for feature overrides, it's pretty cool :) | |||
2017-07-19 | Icons can now be added inside line edits (Search icon). | Daniel J. Ramirez | |
Fixed window title bar margins. fixed compilation error | |||
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | |
(Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||
2017-07-16 | Improvements and fixes for the default theme. | Daniel J. Ramirez | |
Added customizable border size and window highlight. | |||
2017-07-15 | Some more typo fixes for "threshold" | Rémi Verschelde | |
Looks like @reduz really does not like that word. | |||
2017-07-11 | [#7212] Fixed missing 'Variant' return values in documentation. | ducdetronquito | |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | |
-Added ability to set/get a field in GetSet, as well as assignment ops -Added a Select node -Fixed update bugs related to variable list and exported properties, closes #9458 | |||
2017-06-27 | Merge pull request #9360 from GodotExplorer/pr-external-editor-language-check | Rémi Verschelde | |
Better user experience with external text editors. | |||
2017-06-27 | Better user expirence with external text editors. | geequlim | |
Implements open_in_external_editor for subclasses of ScriptLanguage. Add option 'Debug with external editor' to debug menu to control the behavoir of script opened by editor. | |||
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | |
-Fixded BackBuffercopy object | |||
2017-06-13 | Add ability to use custom script templates. | Andreas Haas | |
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders | |||
2017-06-05 | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | |
renamed all Rect2.pos to Rect2.position | |||
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-05-29 | Added members overview | Paulb23 | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-20 | Merge pull request #8631 from volzhs/editor-theme-custom | Rémi Verschelde | |
New customizable editor theme | |||
2017-05-17 | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | |
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-20 | Merge pull request #8417 from neikeq/hello-there | Rémi Verschelde | |
External editor improvements and fixes | |||
2017-04-18 | Convert indent on save | Paulb23 | |
2017-04-17 | External editor improvements and fixes | Ignacio Etcheverry | |
Notable changes: - Now ScriptLanguages have the option to override the global external editor setting. If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used. - Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`. - `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from. Fixes: - Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor. - Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit. - `Script::get_member_line()` now returns -1 ("found nothing") by default. | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-18 | Make Create New Node dialog resizable and burninate old dialog | Ray Koopa | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||
2017-03-02 | Added missing FIXMEs in PR #7878 | Ferenc Arn | |