Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-17 | Improve VisualScript search and instancing of nodes | David Cambré | |
Constructors are more accessible. Basic type methods are now based on ClassDB and not registerd_node_names. Selecting search_classes now automatically changes the scope. | |||
2022-04-12 | Fix Visual Script's jump to function relative to zoom | Nicholas Huelin | |
When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio. | |||
2022-04-06 | Fix some issues found by cppcheck. | bruvzg | |
2022-04-04 | Zero initialize all pointer class and struct members | Rémi Verschelde | |
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr. | |||
2022-03-27 | Add GDExtension support to Script | reduz | |
* Ability to create script languages from GDExtension * Some additions to gdnative_extension.h to make this happen * Moved the GDExtension binder to core This now allows creating scripting languages from GDExtension, with the same ease as if it was a module. It replaces the old PluginScript from Godot 3.x. Warning: GodotCPP will need to be updated to support this (it may be a bit of work as ScriptInstance needs to be created over there again). | |||
2022-03-12 | Initialize bools in the headers in editor | Aaron Franke | |
2022-03-11 | Use `RTR()` for VisualScriptNode captions and texts | Haoyu Qiu | |
2022-03-10 | Discern between virtual and abstract class bindings | reduz | |
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved. | |||
2022-03-09 | Remove VARIANT_ARG* macros | reduz | |
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs. | |||
2022-02-24 | Sort variables in VisualScriptEditor | Raul Santos | |
Sorts the script variables in alphabetical order to display them in VisualScriptEditor. | |||
2022-02-19 | Don't process VisualScriptNodes | megalobyte | |
2022-02-16 | Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c | Rémi Verschelde | |
Convert _notification methods to switch - Chunk C | |||
2022-02-16 | Convert _notification methods to switch - Chunk C | Jakob Bouchard | |
2022-02-16 | Merge pull request #58190 from MisoMosiSpy/vs_icons | Rémi Verschelde | |
2022-02-16 | Added icons for missing types in visual script’s icon list. | MisoMosiSpy | |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-02-16 | Fix VisualScript crash when using Set Index node | Haoyu Qiu | |
2022-02-15 | Editor: Cleanup some includes dependencies | Rémi Verschelde | |
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole. | |||
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2022-02-13 | Merge pull request #57954 from TokageItLab/refactor-cubic-interpolate | Rémi Verschelde | |
Implement `cubic_interpolate()` as MathFunc for refactoring | |||
2022-02-12 | Fix renaming function dialog in VisualScript does not work correctly | jmb462 | |
2022-02-12 | Implement cubic_interpolate() as MathFunc for refactoring | Silc 'Tokage' Renew | |
2022-02-10 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists. | |||
2022-02-08 | Merge pull request #57796 from akien-mga/revert-sname-theme-setters | Rémi Verschelde | |
2022-02-08 | Re-add missing `SNAME` macros in `get_theme_*` calls | Rémi Verschelde | |
They were removed in the previous commit reverting the addition of `SNAME` to `add_theme_*` and theme setter methods, which is not wanted. | |||
2022-02-08 | Revert "Add missing SNAME macro optimization to all theme methods call" | Rémi Verschelde | |
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters. | |||
2022-02-08 | Refactor some object type checking code with `cast_to` | Rémi Verschelde | |
Less stringly typed logic, and less String allocations and comparisons. | |||
2022-02-06 | Add missing SNAME macro optimization to all theme methods call | jmb462 | |
2022-02-04 | Cleanup and move char functions to the `char_utils.h` header. | bruvzg | |
2022-02-03 | Merge pull request #57562 from AnilBK/string-add-contains | Rémi Verschelde | |
String: Add contains(). | |||
2022-02-04 | String: Add contains(). | Anilforextra | |
2022-02-03 | Merge pull request #57467 from webbuf/modules-initialize | Rémi Verschelde | |
Initialized Member Variables in /modules | |||
2022-02-03 | initialized member variables in header | zwebb | |
2022-01-30 | Add support for the escaped UTF-16 and UTF-32 Unicode characters in the ↵ | bruvzg | |
scripts and expressions. | |||
2022-01-29 | simplify formatting scripts, add a clang-tidy script, and run clang-tidy | Nathan Franke | |
2022-01-29 | Update icons and color conversion rules to simplify the palette | Yuri Sizov | |
2022-01-23 | Minor tweaks and fixes to panning | kobewi | |
2022-01-23 | Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING | Rémi Verschelde | |
2022-01-21 | Add ViewPanner to 2D editor | kobewi | |
2022-01-21 | Merge pull request #56252 from Gallilus/Update-visual-script-property-selector | Rémi Verschelde | |
2022-01-20 | Merge pull request #55066 from trollodel/less_singletons_in_editornode | Rémi Verschelde | |
2022-01-20 | Merge pull request #52134 from RandomShaper/fix_naming | Rémi Verschelde | |
2022-01-20 | Store panels and docks singletons in their own classes | trollodel | |
2022-01-20 | Rename Variant::is_ref() to is_ref_counted() | Pedro J. Estébanez | |
2022-01-19 | Convert TextEdit callbacks to Callable | Paulb23 | |
2022-01-17 | Improve Visual Script editor to suggest the proper visual script nodes. | David Cambré | |
2022-01-15 | Fix crash when exiting the editor | Haoyu Qiu | |
2022-01-14 | Merge pull request #55541 from KoBeWi/outcognito_scripts | Rémi Verschelde | |
2022-01-13 | Make script type distinguishable by icon | kobewi | |
2022-01-12 | Merge pull request #56646 from Chaosus/vst_context_menu | Rémi Verschelde | |