Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-02 | Validates VisualScript.add_node input node | Haoyu Qiu | |
2021-07-31 | Make action names translatable | Haoyu Qiu | |
2021-07-30 | Remove obsolete "dectime" method | Aaron Franke | |
Replaced by "move_toward" | |||
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-26 | Merge pull request #50840 from ↵ | Rémi Verschelde | |
Gallilus/VisualScript-drop-preload-nodes-change-action-name Change "Add Preload Node" action to "Add Node(s)" | |||
2021-07-25 | Change "Add Preload Node" action to "Add Node(s)" | Gallilus | |
The action might also drop Custom Nodes | |||
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde | |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke | |
2021-07-23 | Revert unnecessary changes to VisualScriptEmitSignal | David Cambré | |
Revert unnecessary changes to VisualScriptEmitSignal, commit 2032b56005b2f6add6b105a00f04c05f9b292eec | |||
2021-07-21 | Merge pull request #48972 from ↵ | Rémi Verschelde | |
DavidCambre/Expose_VisualScriptCustomNode_TypeHints_m | |||
2021-07-21 | Merge pull request #50686 from Calinou/use-standard-inf-nan-constants | Rémi Verschelde | |
Use the standard C `INFINITY` and `NAN` constants directly | |||
2021-07-21 | Merge pull request #49749 from ↵ | Rémi Verschelde | |
DavidCambre/VisualScriptFunction_Call_Set_Get_Improvement-2 VisualScriptFunctionNodes Improvements | |||
2021-07-21 | expose type hints for VisualScriptCustomNode | David Cambré | |
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-07-21 | Use the standard C `INFINITY` and `NAN` constants directly | Hugo Locurcio | |
The `Math_INF` and `Math_NAN` defines were just aliases for those constants, so we might as well use them directly. Some portions of the code were already using `INFINITY` directly. | |||
2021-07-21 | Improve and streamline VisualScriptFuncNodes Call Set Get | David Cambré | |
This PR improves and streamlines the workflow for VisualScriptFunctionNodes Call Set Get Uniform design. Drag in set-get from tree is now working. Removes redundant method_select popup. | |||
2021-07-20 | Fix visual script icons | Nick Huelin | |
This pull request fixes an issue where the visual script icons weren't representative of their data. | |||
2021-07-20 | Merge pull request #50581 from DavidCambre/VisualScript-Drop-Custom-Nodes | Rémi Verschelde | |
Allow dropping custom node scripts in VisualScript editor | |||
2021-07-19 | Merge pull request #50566 from reduz/optimize-stringname-usage | Rémi Verschelde | |
Optimize StringName usage | |||
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-07-18 | Prevents some warnings from appearing in visual scripts | Yuri Roubinsky | |
2021-07-18 | VisualScript-Drop-Custom-Nodes | David Cambré | |
Allows to drop custom node scripts directly in VisualScript | |||
2021-07-13 | Document remaining Visual Script classes | Tomasz Chabora | |
2021-07-13 | Implement the ability to disable classes | reduz | |
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project. | |||
2021-07-12 | [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. | Fabio Alessandrelli | |
2021-07-10 | Fix creating a new function in visual scripts | Yuri Roubinsky | |
2021-07-01 | Use PROPERTY_USAGE_NONE instead of 0 for no property usage | Aaron Franke | |
Also use const more often. | |||
2021-06-29 | Fixes Visual script nodes operator mismatch issue #49943 | Dipal M Zambare | |
2021-06-23 | VisualScriptEditor Fix in graph position calculation (do not skip zoom) | kleonc | |
2021-06-23 | Fix logic operators mislabeled #49412 | Martin | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-19 | Added support for scripts reporting multiple errors to ScriptTextEditor | Eric M | |
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors. | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-17 | Merge pull request #49043 from ↵ | Rémi Verschelde | |
theoway/missing_description_vs_search_window_fixed Fixes missing descriptions in Visual Script search window when adding nodes | |||
2021-06-15 | Fixes missing descriptions in search window of visualscript | Umang Kalra | |
2021-06-15 | Adding some more missing renames for Transform3D and Quaternion | Bastiaan Olij | |
2021-06-14 | Fix default value binding in VisualScriptFunctionState | George Marques | |
2021-06-12 | Consistently prefix bound virtual methods with _ | kobewi | |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez | |
2021-06-10 | Let var2str display StringName with correct sigil | Jonathan Gollnick | |
2021-06-09 | Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace | Rémi Verschelde | |
Move FindReplaceBar out of CodeTextEditor | |||
2021-06-09 | Merge pull request #49462 from TokageItLab/update-property-selector-icon-list | Rémi Verschelde | |
update property selector's icon list | |||
2021-06-09 | update property selector's icon list and rename Quat.svg to Quaternion.svg | Silc 'Tokage' Renew | |
2021-06-08 | Move FindReplaceBar out of CodeTextEditor | kobewi | |
2021-06-08 | Rename missing shortcut names in visual script editor | Jonas Bernemann | |
With the change of the shortcuts for common actions like delete, copy and paste the delete menu items in the visual script editor for members where missing because of a missing shortcut. | |||
2021-06-07 | Merge pull request #49221 from Faless/mp/4.x_rpc_refactor | Rémi Verschelde | |
[Net] Refactor RPCs, remove RSETs | |||
2021-06-07 | Style: Cleanup uses of double spaces between words | Rémi Verschelde | |
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot. | |||
2021-06-06 | Fixed color for node headers in visual scripts | Yuri Roubinsky | |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal | |
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke | |
Also _transform to _transform3d | |||
2021-06-01 | [Net] Refactor RPCs, remove RSETs | Fabio Alessandrelli | |
In this PR: - Removed rset - rpc_config can now optionally configure transfer mode (reliable/unreliable/ordered) and channel (channels are not actually implemented yet.) - Refactor how the RPC id is computed to minimize the logic in Node and scripts that now only needs a single `get_rpc_methods` function. |