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2019-12-17Fixes size of create function dialogHaoyu Qiu
2019-12-16Makes more strings in editor translatableHaoyu Qiu
* File type names in file dialogs * Layout option names * Visual shader editor UI
2019-12-10Merge pull request #34040 from qarmin/unused_variable_more_precise_numbersRémi Verschelde
Removed unused variables, add some constants numbers
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-12-06doc: Markup fixes for enums and constantsRémi Verschelde
2019-12-04Fixes wrong position when adding node in VS editorcodecustard
When adding a node in the visual script editor while zoomed in, the position of the newly added node would be wrong.
2019-11-22Fix typos with codespellRémi Verschelde
Using codespell 1.16.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-11-15Use the Unicode "multiply" sign for the "A x B" visual script nodeHugo Locurcio
2019-11-07Merge pull request #32853 from OsamaElHariri/visual_script_setter_props_fixRémi Verschelde
Set the properties of a Set node after add_node
2019-11-01Merge pull request #33238 from qarmin/other_fixesRémi Verschelde
Fix some crashes, overflows and using variables without values
2019-11-01Fix some crashes, overflows and using variables without valuesRafał Mikrut
2019-11-01Fix: typo atleast -> at leastOmicron
Typo found in source string, reported by linux-man on weblate
2019-10-29i18n: Sync translation template with current sourceRémi Verschelde
2019-10-28Set the properties of a Set node after add_nodeOsama El Hariri
2019-10-15Merge pull request #32830 from ↵Rémi Verschelde
timoschwarzer/remove-redundant-compiler-directives Remove redundant compiler directives
2019-10-14Remove redundant compiler directivesTimo Schwarzer
Closes #32817
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-10Remove dependency on the editor directory being in the build's include path.Marcel Admiraal
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path.
2019-10-09Make VisualScript check inheritance for port infoAaron Franke
2019-09-30Fix theme in visual script dialogs (at startup)Chaosus
2019-09-29Merge pull request #32402 from YeldhamDev/fix_vs_add_functionRémi Verschelde
Fix VS editor's "Create Function" dialog
2019-09-29Deconstruct node for VisualscriptSwarnim Arun
Adds deconstruct nodes for the built-in types and adds default text to function rename_input_box for the visualscript.
2019-09-28Fix VS editor's "Create Function" dialogMichael Alexsander Silva Dias
2019-09-28Merge pull request #32398 from YeldhamDev/cleanup_vs_editor_leftRémi Verschelde
Cleanup VS editor's left menu
2019-09-27Cleanup VS editor's left menuMichael Alexsander Silva Dias
2019-09-28Fix Edit function buttonSwarnim Arun
2019-09-27doc: Sync classref with current sourceRémi Verschelde
And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-26Visualscript editor graph unification & refactoringSwarnim Arun
Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes
2019-09-24doc: Sync classref with current sourceRémi Verschelde
Fix a few missing bindings or unspecified argument names and default values.
2019-09-22Merge pull request #30852 from swarnimarun/vs_tools_scriptRémi Verschelde
Tool Mode for Visualscript
2019-09-21Tool Mode for VisualscriptSwarnim Arun
Add the ability to VisualScript to function in Tool mode aka the Editor itself similar to GDScript or Mono
2019-09-04Merge pull request #30982 from iwek7/feature/skip_breakpointsRémi Verschelde
Adds skip-breakpoints feature
2019-09-03Adds skip-breakpoints featureiwek7
2019-09-03Implemented `ord` function in VisualScript64epicks
2019-09-01Fix resizer icon visiblity on light theme in GraphNodeChaosus89
2019-08-14Plugin support for visual shadersYuri Roubinski
2019-08-12Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner
2019-08-07Add some code changes/fixes proposed by Coverity and Clang Tidyqarmin
2019-07-31Add descriptive tooltips in VS editorEmmanuel Barroga
In the Visual Script editor, the override icon is not very clear what it's intended purpose is for. Currently, its tooltip just says: "Function:" which is the same tooltip as the "add new function" icon. To resolve this issue, this PR adds descriptive tooltips to the following icons in the Visual Script editor: -Override Function -Add Function -Add Variable -Add Signal
2019-07-22doc: Sync classref with current sourceRémi Verschelde
2019-07-20Merge pull request #30693 from Chaosus/lerp_angleRémi Verschelde
Added lerp_angle built-in function
2019-07-20Merge pull request #30576 from qarmin/lgtm_coverageRémi Verschelde
Changed some code reported by LGTM and Coverity
2019-07-20Added lerp_angles built-in functionChaosus
Co-authored-by: Xrayez <https://github.com/Xrayez> Co-authored-by: DleanJeans <https://github.com/DleanJeans>
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-19Merge pull request #23310 from aaronfranke/posmod-intRémi Verschelde
Add integer posmod and rename default arg names
2019-07-19Visualscript: Add types for base type get and set.K. S. Ernest (iFIre) Lee
2019-07-18Add integer posmod and rename default arg namesAaron Franke
"posmod" is the integer version of "fposmod". We do not need a "mod" because of the % operator. I changed the default arg names from "x" and "y" to "a" and "b" because they are not coordinates. I also changed pow's arg names to "base" and "exp". Also, I reorganized the code in the VS built-in funcs switch statement.
2019-07-15doc: Sync classref with current sourceRémi Verschelde
2019-07-08Use base `Color()` constructors instead of `Color::html()`Hugo Locurcio
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated.
2019-07-07Fixes minor issues found by static analyzerqarmin