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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-02-03
Merge pull request #57562 from AnilBK/string-add-contains
Rémi Verschelde
2022-02-04
String: Add contains().
Anilforextra
2022-02-03
Merge pull request #57467 from webbuf/modules-initialize
Rémi Verschelde
2022-02-03
initialized member variables in header
zwebb
2022-01-30
Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scrip...
bruvzg
2022-01-29
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
Nathan Franke
2022-01-29
Update icons and color conversion rules to simplify the palette
Yuri Sizov
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-23
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING
Rémi Verschelde
2022-01-21
Add ViewPanner to 2D editor
kobewi
2022-01-21
Merge pull request #56252 from Gallilus/Update-visual-script-property-selector
Rémi Verschelde
2022-01-20
Merge pull request #55066 from trollodel/less_singletons_in_editornode
Rémi Verschelde
2022-01-20
Merge pull request #52134 from RandomShaper/fix_naming
Rémi Verschelde
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-19
Convert TextEdit callbacks to Callable
Paulb23
2022-01-17
Improve Visual Script editor to suggest the proper visual script nodes.
David Cambré
2022-01-15
Fix crash when exiting the editor
Haoyu Qiu
2022-01-14
Merge pull request #55541 from KoBeWi/outcognito_scripts
Rémi Verschelde
2022-01-13
Make script type distinguishable by icon
kobewi
2022-01-12
Merge pull request #56646 from Chaosus/vst_context_menu
Rémi Verschelde
2022-01-12
Merge pull request #53185 from KoBeWi/viewing_pan
Rémi Verschelde
2022-01-11
i18n: Make VisualScript node caption & text translatable
Haoyu Qiu
2022-01-11
Unify panning in sub-editors and make it configurable
kobewi
2022-01-09
Add context menu to visual script editor
Yuri Roubinsky
2022-01-05
Merge pull request #56352 from Gallilus/Include-base-signals-to-VisualScriptE...
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-03
Merge pull request #53957 from fabriceci/new-template-workflow
Rémi Verschelde
2022-01-02
Improve editor template workflow
fabriceci
2022-01-02
Fix usage of "Return" in the docs
kobewi
2021-12-30
Include base signals to VisualScriptEmitSignal
David Cambré
2021-12-13
Fix incorrect placement of default value editor in visual scripts
Yuri Roubinsky
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-24
Fixes variable/singal nodes not renaming in visualscript editor
Umang Kalra
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-17
Fix `randfn` in visual scripts
Yuri Roubinsky
2021-11-17
Expose `randfn` to global scope
Yuri Roubinsky
2021-11-15
Replace Godot docs URL with `$DOCS_URL` in XML class reference
Rémi Verschelde
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Make OpenSimplex and VisualScript modules not depend on the editor
Aaron Franke
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that
Rémi Verschelde
2021-11-07
Improve save handling for built-in scripts
kobewi
2021-11-06
VisualScript-sync-and-improve-variable-and-property
David Cambré
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
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