index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
visual_script
Age
Commit message (
Expand
)
Author
2017-10-03
Document some of the VisualScript classes.
Bojidar Marinov
2017-10-02
VS now supports white themes.
Daniel J. Ramirez
2017-10-02
Added correct initialization for script editor theme.
Daniel J. Ramirez
2017-10-02
Merge pull request #11659 from AndreaCatania/prephysics
Andreas Haas
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-30
VisualScript crashfix when returns are too few
Marcelo Fernandez
2017-09-27
Remove unecessary anchors&margins set causing bad display (sons of containers)
Gilles Roudiere
2017-09-26
Merge pull request #11424 from groud/control_node_presets
Rémi Verschelde
2017-09-25
Fixed constness of variant functions, as well as visual script sequence ports...
Juan Linietsky
2017-09-22
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres...
Gilles Roudiere
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-19
Merge pull request #11256 from djrm/pr_visual_improvements
Rémi Verschelde
2017-09-17
Move Variant::evaluate() switch to computed goto
Hein-Pieter van Braam
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-14
Improved VisualScriptEditor
Daniel J. Ramirez
2017-09-14
Fix 2 typos
Jeroen
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-13
Merge pull request #11076 from hpvb/fix-10935
Rémi Verschelde
2017-09-12
Improved VS node coloring
Daniel J. Ramirez
2017-09-12
Improved theme generation, and other fixes
Daniel J. Ramirez
2017-09-12
Many fixes to visual script, changed virtuals override for a proper selector.
Juan Linietsky
2017-09-09
Fix crash on wrong type drag into the vs editor
Hein-Pieter van Braam
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-04
Merge pull request #10939 from neikeq/fix-overridden-external-editors
Rémi Verschelde
2017-09-03
Fixes language overridden external editors
Ignacio Etcheverry
2017-09-03
Fix. resizeable -> resizable.
Daniel J. Ramirez
2017-09-02
Fix typos 'a' and 'an'
Poommetee Ketson
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix files header
Poommetee Ketson
2017-08-30
Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal
Rémi Verschelde
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-29
Renamed 'script_changed' signal in the script editor plugin to 'edited_script...
Wilson E. Alvarez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Added/Fixed null pointer checks
Wilson E. Alvarez
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-23
Merge pull request #10563 from Hinsbart/vs_cancel_select
Rémi Verschelde
2017-08-22
VisualScriptEditor: Remove Node when canceling PropertySelector.
Andreas Haas
2017-08-22
Removed unnecessary returns and break statements
Wilson E. Alvarez
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-20
Merge pull request #10455 from groud/control_margin_fixes
Rémi Verschelde
2017-08-19
Some control fixes and removed useless lines
Gilles Roudiere
2017-08-19
Fix #6583, Condition + Wait nodes freezing the game
Bojidar Marinov
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-18
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
Juan Linietsky
2017-08-18
Update script signals in real-time when script changes. Fixes #8980
Juan Linietsky
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-08-16
Merge pull request #10307 from Rubonnek/update-argument-names
Rémi Verschelde
[prev]
[next]