Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-17 | Merge pull request #6692 from bojidar-bg/add-char-to-gd-vs-script | Rémi Verschelde | |
Add `String char(int ascii)` function to GDScript and Visual Script | |||
2016-10-15 | modules: Clone env in each module | Rémi Verschelde | |
This allows to pass include paths and flags only to a given thirdparty library, thus preventing conflicts between their files (e.g. between opus and openssl which both provide modes.h. This also has the nice effect of making the compilation command smaller for each module as it no longer related to all other modules, only the final linking brings them together. This however requires adding manually the ogg include path in opus and vorbis when building against the builtin ogg, since it is no longer in the global env. Also simplified template 'thirdparty_<module>_sources' to 'thirdparty_sources'. "Core" modules like cscript, gdscript, gridmap, ik and virtual_script still use the main env_modules, but it could be changed if need be. | |||
2016-10-03 | Add `String char(int ascii)` function to GDScript and Visual Script | Bojidar Marinov | |
Just hope it doesn't crashes with that much pointer math... :smile: | |||
2016-09-11 | -Cleaned up find/replace bar for replace (made selection only default if ↵ | Juan Linietsky | |
selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test. | |||
2016-09-09 | Merge pull request #6436 from djrm/icons | Rémi Verschelde | |
Tweaked some icons, including xform one | |||
2016-09-08 | Tweaked some icons, including xform one | Daniel J. Ramirez | |
2016-09-07 | Renamed the bind_native functions to bind_vararg, should make it show the ↵ | Juan Linietsky | |
documentation more clearly and also make it easier to bind to C# | |||
2016-09-06 | -Added diectly editable expressions on node to VSEditor, closes #6392 | Juan Linietsky | |
-Added ability for LineEdit to expand to fit text | |||
2016-09-06 | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky | |
2016-09-06 | Should Fix Compiling Export Templates | ISylvox | |
- Works on Windows, Linux x11, Linux Server, Android, HTML5 - Not tested on Mac/iOS (don't have Apple's devices yet) | |||
2016-09-04 | Removed script_variables/ prefix to VS properties, made them easier to ↵ | Juan Linietsky | |
access from GD and Expression nodes | |||
2016-09-04 | Added expression nodes to visual script, please test. | Juan Linietsky | |
2016-09-03 | small fix | Juan Linietsky | |
2016-09-03 | Connection hints when connecting to empty space. | Juan Linietsky | |
2016-09-03 | Made basic call nodes unsequenced, since they are like gdscript and most ↵ | Juan Linietsky | |
return const. | |||
2016-09-02 | Basic type constants for visual script | Juan Linietsky | |
2016-09-01 | made visual script switch more flexible | Juan Linietsky | |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | |
is_action_just_released() | |||
2016-08-31 | More improvements to visual script.. | Juan Linietsky | |
fixed a bug of not saving when sub-nodes changed. | |||
2016-08-31 | -Reworked constant nodes better | Juan Linietsky | |
-Added simple switch node, removed InputEventFilter | |||
2016-08-30 | More visual script improvements | Juan Linietsky | |
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | |||
2016-08-30 | VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325 | J08nY | |
2016-08-29 | Fixed compilation | Daniel J. Ramirez | |
2016-08-29 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-28 | Colors for VS sockets and icons | Daniel J. Ramirez | |
2016-08-28 | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | |
2016-08-27 | Merge pull request #6108 from djrm/vs_type_icons_2 | Rémi Verschelde | |
Icons for VScript types | |||
2016-08-26 | Even more work on visual script editor: | Juan Linietsky | |
-Added constructor nodes, specialized and conversion ones. -Cleaned up how unconnected input default values are shown and edited (much cleaner) -Dragging scene nodes into graph makes a call dialog appear by deault -Dragging properties into graph is set by default, not get -fixed dragging internal functions into graph | |||
2016-08-25 | More visual script work | Juan Linietsky | |
-Block switches to 2d/3d editor if editing visual script -Added cast node in flow control -Added ability to do RPC in visual script -Comment nodes -Fix bug with inverted cable in connecting backwards -Copy and paste nodes, including from different scripts | |||
2016-08-23 | Icons for VScript types | Daniel J. Ramirez | |
2016-08-23 | Proper function/property selection in visual script editing for property. | Juan Linietsky | |
This one has an ordered list, built-in description, search, etc. | |||
2016-08-19 | Brand new networked multiplayer | Juan Linietsky | |
2016-08-15 | VisualScript: Adding TOOLS_ENABLED flag where needed (#6144) | vkbsb | |
Fixes #6022. | |||
2016-08-08 | -Show proper node name in subcall | Juan Linietsky | |
-Implemented Ctrl-F to focus script type search | |||
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ↵ | Juan Linietsky | |
subcall node. With this, visual script is almost done (missing registering custom nodes from addon). All this is probably pretty broken, too and needs a lot of testing. | |||
2016-08-07 | Added ability to create custom nodes from script. | Juan Linietsky | |
2016-08-07 | Automatically turn on process callbacks if relevant callbacks in node exists | Juan Linietsky | |
2016-08-07 | -Added yield nodes to visual script | Juan Linietsky | |
-Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used. | |||
2016-08-06 | Reverted printable null object, seems to cause bugs around and not sure why. | Juan Linietsky | |
Will have to check better, likely for 3.0 | |||
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | |
support, but VisualScript should be more or less done! | |||
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or ↵ | Juan Linietsky | |
profiler yet. | |||
2016-08-04 | Concluded base visual scripting! can edit but not run though. | Juan Linietsky | |
2016-08-03 | More work on visual scripting.. | Juan Linietsky | |
2016-08-03 | More progress on visual script editing | Juan Linietsky | |
2016-08-03 | Fix translatable strings in VisualScript | Rémi Verschelde | |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky | |