Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-15 | Fix crash when exiting the editor | Haoyu Qiu | |
2022-01-14 | Merge pull request #55541 from KoBeWi/outcognito_scripts | Rémi Verschelde | |
2022-01-13 | Make script type distinguishable by icon | kobewi | |
2022-01-12 | Merge pull request #56646 from Chaosus/vst_context_menu | Rémi Verschelde | |
2022-01-12 | Merge pull request #53185 from KoBeWi/viewing_pan | Rémi Verschelde | |
2022-01-11 | i18n: Make VisualScript node caption & text translatable | Haoyu Qiu | |
2022-01-11 | Unify panning in sub-editors and make it configurable | kobewi | |
2022-01-09 | Add context menu to visual script editor | Yuri Roubinsky | |
2022-01-05 | Merge pull request #56352 from ↵ | Rémi Verschelde | |
Gallilus/Include-base-signals-to-VisualScriptEmitSignal | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2022-01-03 | Merge pull request #53957 from fabriceci/new-template-workflow | Rémi Verschelde | |
2022-01-02 | Improve editor template workflow | fabriceci | |
Co-Authored-By: jmb462 <jmb462@gmail.com> | |||
2022-01-02 | Fix usage of "Return" in the docs | kobewi | |
2021-12-30 | Include base signals to VisualScriptEmitSignal | David Cambré | |
2021-12-13 | Fix incorrect placement of default value editor in visual scripts | Yuri Roubinsky | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-06 | Fix bad popups offset in editor with single window off | jmb462 | |
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> | |||
2021-11-24 | Fixes variable/singal nodes not renaming in visualscript editor | Umang Kalra | |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-22 | Added `reset_size` method to `Control` and `Window` classes | Yuri Roubinsky | |
2021-11-17 | Fix `randfn` in visual scripts | Yuri Roubinsky | |
2021-11-17 | Expose `randfn` to global scope | Yuri Roubinsky | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-12 | Make OpenSimplex and VisualScript modules not depend on the editor | Aaron Franke | |
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde | |
Reimplement ping-pong animation and reverse playback | |||
2021-11-09 | Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_that | Rémi Verschelde | |
Improve save handling for built-in scripts | |||
2021-11-07 | Improve save handling for built-in scripts | kobewi | |
2021-11-06 | VisualScript-sync-and-improve-variable-and-property | David Cambré | |
2021-11-04 | Add is_built_in() method to Resource | kobewi | |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio | |
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`. | |||
2021-11-03 | Fixes copy-paste issue in the visual script editor | David Cambré | |
Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work. Applies paste offset to the last mouse clicked position. | |||
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew | |
2021-10-28 | clang-format: Various fixes to comments alignment from `clang-format` 13 | Rémi Verschelde | |
All reviewed manually and occasionally rewritten to avoid bad auto formatting. | |||
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde | |
Sets `AlignOperands` to `DontAlign`. `clang-format` developers seem to mostly care about space-based indentation and every other version of clang-format breaks the bad mismatch of tabs and spaces that it seems to use for operand alignment. So it's better without, so that it respects our two-tabs `ContinuationIndentWidth`. | |||
2021-10-21 | Remove unimplemented methods | Marcel Admiraal | |
2021-10-14 | Implement toast notifications in the editor | Gilles Roudière | |
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵ | Juan Linietsky | |
NodeAnimation" | |||
2021-10-11 | Merge pull request #48332 from TokageItLab/implement-ping-pong | Rémi Verschelde | |
2021-10-11 | Move add_syntax_highlighter bind to ScriptEditorBase | Paulb23 | |
2021-10-09 | implement ping-pong loop in animation | Tokage | |
Co-authored-by: Chaosus <chaosus89@gmail.com> | |||
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | |
2021-10-04 | Fix some leftover references to idle_frame | kobewi | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-21 | Merge pull request #52877 from Calinou/add-print-verbose | Rémi Verschelde | |
Add `print_verbose()` built-in function to print in verbose mode only | |||
2021-09-21 | Add `print_verbose()` built-in function to print in verbose mode only | Hugo Locurcio | |
This can be used as a shorthand for: if OS.is_stdout_verbose(): print("...") Unlike `print_debug()`, this works in release builds too and can be toggled off in debug builds. | |||
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-09-18 | Fix incorrect call of `_center_on_node` in VisualScript editor | Yuri Roubinsky | |
2021-09-17 | Merge pull request #52655 from Chaosus/toggle_scripts_panel | Rémi Verschelde | |