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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_script_yield_nodes.cpp
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Author
2017-10-21
Refactor Fixed to Physics
Poommetee Ketson
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Added/Fixed null pointer checks
Wilson E. Alvarez
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-07
-Added yield nodes to visual script
Juan Linietsky