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godot-fmod
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Godot with FMOD integration
RayHammer
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visual_script_nodes.h
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Commit message (
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Author
2022-07-26
[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
Fabio Alessandrelli
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-08-22
Replace BIND_VMETHOD by new GDVIRTUAL syntax
reduz
2021-07-21
Merge pull request #48972 from DavidCambre/Expose_VisualScriptCustomNode_Type...
Rémi Verschelde
2021-07-21
expose type hints for VisualScriptCustomNode
David Cambré
2021-06-29
Fixes Visual script nodes operator mismatch issue #49943
Dipal M Zambare
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-02-11
Improve resource load cache
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-19
Fix ClassDB API portability with some android and editor classes
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-26
Visualscript editor graph unification & refactoring
Swarnim Arun
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-27
Carry property hint and hint string through to Visualscript virtual functions.
K. S. Ernest (iFire) Lee
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-29
Merge pull request #19021 from Faless/rpc_sync_fix
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-01
More stuff!
Pieter-Jan Briers
2018-04-30
Move things into the title bars of Visual Script nodes.
Pieter-Jan Briers
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-12
Add support for the TAU constant. Fixes #12094.
Goutte
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-08
Ability to set a function as sequenced, so when called you can choose not to ...
Juan Linietsky
2017-07-21
Update a VS custom node when its script changes
George Marques
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-28
Inf and NaN support added to GDScript.
Saracen
2017-01-09
-All types have editable script now in properties
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2016-09-03
Connection hints when connecting to empty space.
Juan Linietsky
2016-09-02
Basic type constants for visual script
Juan Linietsky
2016-09-01
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-08-31
-Reworked constant nodes better
Juan Linietsky
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-28
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-26
Even more work on visual script editor:
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
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