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path: root/modules/visual_script/visual_script_nodes.h
AgeCommit message (Expand)Author
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-08Ability to set a function as sequenced, so when called you can choose not to ...Juan Linietsky
2017-07-21Update a VS custom node when its script changesGeorge Marques
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-28Inf and NaN support added to GDScript.Saracen
2017-01-09-All types have editable script now in propertiesJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2016-09-03Connection hints when connecting to empty space.Juan Linietsky
2016-09-02Basic type constants for visual scriptJuan Linietsky
2016-09-01-Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky
2016-08-31-Reworked constant nodes betterJuan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky
2016-08-26Even more work on visual script editor:Juan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky
2016-08-07Added ability to create custom nodes from script.Juan Linietsky
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky
2016-08-03More progress on visual script editingJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky