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path: root/modules/visual_script/visual_script_nodes.cpp
AgeCommit message (Expand)Author
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-03-11Use `RTR()` for VisualScriptNode captions and textsHaoyu Qiu
2022-03-09Remove VARIANT_ARG* macrosreduz
2022-02-16Fix VisualScript crash when using Set Index nodeHaoyu Qiu
2022-02-08Refactor some object type checking code with `cast_to`Rémi Verschelde
2022-01-11i18n: Make VisualScript node caption & text translatableHaoyu Qiu
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-09-07[Net] Move multiplayer to core subdir, split RPCManager.Fabio Alessandrelli
2021-08-30[Net] Rename RPC "puppet" to "auth" (authority). Drop "master".Fabio Alessandrelli
2021-08-26Fix misspelled "overriden"Haoyu Qiu
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-21Merge pull request #48972 from DavidCambre/Expose_VisualScriptCustomNode_Type...Rémi Verschelde
2021-07-21expose type hints for VisualScriptCustomNodeDavid Cambré
2021-07-21Use the standard C `INFINITY` and `NAN` constants directlyHugo Locurcio
2021-07-19Merge pull request #50566 from reduz/optimize-stringname-usageRémi Verschelde
2021-07-18Optimize StringName usagereduz
2021-07-18Prevents some warnings from appearing in visual scriptsYuri Roubinsky
2021-07-01Use PROPERTY_USAGE_NONE instead of 0 for no property usageAaron Franke
2021-06-29Fixes Visual script nodes operator mismatch issue #49943Dipal M Zambare
2021-06-23Fix logic operators mislabeled #49412Martin
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-04Rename Quat to QuaternionMarcel Admiraal
2021-06-03Rename Variant TRANSFORM to TRANSFORM3DAaron Franke
2021-02-11Improve resource load cachereduz
2021-02-10Removed _change_notifyreduz
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-09Refactored variant constructor logicreduz
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-11-06Refactored Variant Operators.reduz
2020-10-06added temp variable because *p_inputs[2] is the same as *p_outputs[0]Jacob Edie
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-02Deconstruct VSNodes for new Variant typesSwarnim Arun
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-10Fix VisualScriptClassConstant to be updated properlyYuri Roubinsky
2020-01-30Fix GlobalConstant/BasicTypeConstant return type in visual scriptsYuri Roubinsky