Age | Commit message (Expand) | Author |
2017-08-08 | Ability to set a function as sequenced, so when called you can choose not to ... | Juan Linietsky |
2017-08-05 | few bugs fixed thanks to explicit bool constructor and clang. | Juan Linietsky |
2017-07-24 | Merge pull request #9764 from Noshyaar/pr-fix2 | Rémi Verschelde |
2017-07-23 | Add object type hint for docs | Poommetee Ketson |
2017-07-21 | Update a VS custom node when its script changes | George Marques |
2017-07-21 | Fix issues with custom nodes in visual script | George Marques |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-11 | [#7212] Fixed missing 'Variant' return values in documentation. | ducdetronquito |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-26 | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-02-28 | Inf and NaN support added to GDScript. | Saracen |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-11 | Both Array and Dictionary are always in shared mode (removed copy on write). | Juan Linietsky |
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2016-11-11 | Add "Positive" operator to VisualScript | George Marques |
2016-09-04 | Added expression nodes to visual script, please test. | Juan Linietsky |
2016-09-03 | Connection hints when connecting to empty space. | Juan Linietsky |
2016-09-02 | Basic type constants for visual script | Juan Linietsky |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as is_action_just_... | Juan Linietsky |
2016-08-31 | More improvements to visual script.. | Juan Linietsky |
2016-08-31 | -Reworked constant nodes better | Juan Linietsky |
2016-08-30 | More visual script improvements | Juan Linietsky |
2016-08-30 | VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325 | J08nY |
2016-08-28 | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky |
2016-08-26 | Even more work on visual script editor: | Juan Linietsky |
2016-08-25 | More visual script work | Juan Linietsky |
2016-08-08 | -Show proper node name in subcall | Juan Linietsky |
2016-08-08 | Added a simpler way to do sub-functions in both visual and gdscript with the ... | Juan Linietsky |
2016-08-07 | Added ability to create custom nodes from script. | Juan Linietsky |
2016-08-07 | -Added yield nodes to visual script | Juan Linietsky |
2016-08-06 | Likely with bugs and with some features are missing, as well as profiler supp... | Juan Linietsky |
2016-08-05 | VisualScript can now execute visual scripts, but there is no debugger or prof... | Juan Linietsky |
2016-08-03 | More work on visual scripting.. | Juan Linietsky |
2016-08-03 | More progress on visual script editing | Juan Linietsky |
2016-08-02 | WIP visual scripting, not working yet but you can check out stuff | Juan Linietsky |