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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_script_nodes.cpp
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Author
2018-10-11
Make visualscript search better.
K. S. Ernest (iFire) Lee
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-09-15
Clearly deprecate sync too in favor of remotesync.
Fabio Alessandrelli
2018-09-15
Rename slave keyword to puppet
Fabio Alessandrelli
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-31
Allow some non-integer built-in constants in gdscript
Bernhard Liebl
2018-07-27
Carry property hint and hint string through to Visualscript virtual functions.
K. S. Ernest (iFire) Lee
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-24
Improve VisualScript UX
K. S. Ernest (iFire) Lee
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-29
Merge pull request #19021 from Faless/rpc_sync_fix
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-01
More stuff!
Pieter-Jan Briers
2018-04-30
Move things into the title bars of Visual Script nodes.
Pieter-Jan Briers
2018-02-21
Fix typos with codespell
luz.paz
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-05
Fixed typo: substract to subtract
Indah Sylvia
2017-11-25
Fix constant node value edit
Marcin Zawiejski
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-12
Add support for the TAU constant. Fixes #12094.
Goutte
2017-10-14
Gave a tooltip to the "In" logic node
Cédric Fuchs
2017-10-05
Add NIL_IS_VARIANT usage to few definitions
Ruslan Mustakov
2017-10-03
Merge pull request #11653 from bojidar-bg/doc-vscript-1
Nathan Lovato
2017-10-03
Document some of the VisualScript classes.
Bojidar Marinov
2017-09-17
Move Variant::evaluate() switch to computed goto
Hein-Pieter van Braam
2017-09-15
Merge pull request #11230 from maxim-sheronov/fix_enum_bindings
Thomas Herzog
2017-09-14
Fix 2 typos
Jeroen
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-09-12
Many fixes to visual script, changed virtuals override for a proper selector.
Juan Linietsky
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Added/Fixed null pointer checks
Wilson E. Alvarez
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
Adds missing type information to virtual method binds
Ignacio Etcheverry
2017-08-08
Ability to set a function as sequenced, so when called you can choose not to ...
Juan Linietsky
2017-08-05
few bugs fixed thanks to explicit bool constructor and clang.
Juan Linietsky
2017-07-24
Merge pull request #9764 from Noshyaar/pr-fix2
Rémi Verschelde
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-21
Update a VS custom node when its script changes
George Marques
2017-07-21
Fix issues with custom nodes in visual script
George Marques
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-11
[#7212] Fixed missing 'Variant' return values in documentation.
ducdetronquito
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
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