index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
visual_script
/
visual_script_nodes.cpp
Age
Commit message (
Expand
)
Author
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Refactored Variant Operators.
reduz
2020-10-06
added temp variable because *p_inputs[2] is the same as *p_outputs[0]
Jacob Edie
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-02
Deconstruct VSNodes for new Variant types
Swarnim Arun
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-10
Fix VisualScriptClassConstant to be updated properly
Yuri Roubinsky
2020-01-30
Fix GlobalConstant/BasicTypeConstant return type in visual scripts
Yuri Roubinsky
2020-01-19
Fix ClassDB API portability with some android and editor classes
Ignacio Etcheverry
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-15
Use the Unicode "multiply" sign for the "A x B" visual script node
Hugo Locurcio
2019-09-29
Deconstruct node for Visualscript
Swarnim Arun
2019-09-27
doc: Sync classref with current source
Rémi Verschelde
2019-09-26
Visualscript editor graph unification & refactoring
Swarnim Arun
2019-08-14
Plugin support for visual shaders
Yuri Roubinski
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-11
Make visualscript search better.
K. S. Ernest (iFire) Lee
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-09-15
Clearly deprecate sync too in favor of remotesync.
Fabio Alessandrelli
2018-09-15
Rename slave keyword to puppet
Fabio Alessandrelli
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-31
Allow some non-integer built-in constants in gdscript
Bernhard Liebl
2018-07-27
Carry property hint and hint string through to Visualscript virtual functions.
K. S. Ernest (iFire) Lee
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-24
Improve VisualScript UX
K. S. Ernest (iFire) Lee
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-29
Merge pull request #19021 from Faless/rpc_sync_fix
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-01
More stuff!
Pieter-Jan Briers
2018-04-30
Move things into the title bars of Visual Script nodes.
Pieter-Jan Briers
2018-02-21
Fix typos with codespell
luz.paz
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-05
Fixed typo: substract to subtract
Indah Sylvia
2017-11-25
Fix constant node value edit
Marcin Zawiejski
[next]