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path: root/modules/visual_script/visual_script_nodes.cpp
AgeCommit message (Expand)Author
2017-10-14Gave a tooltip to the "In" logic nodeCédric Fuchs
2017-10-05Add NIL_IS_VARIANT usage to few definitionsRuslan Mustakov
2017-10-03Merge pull request #11653 from bojidar-bg/doc-vscript-1Nathan Lovato
2017-10-03Document some of the VisualScript classes.Bojidar Marinov
2017-09-17Move Variant::evaluate() switch to computed gotoHein-Pieter van Braam
2017-09-15Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog
2017-09-14Fix 2 typosJeroen
2017-09-13Fix enums bindingsMaxim Sheronov
2017-09-12Many fixes to visual script, changed virtuals override for a proper selector.Juan Linietsky
2017-08-29DocData and type hints fixesIgnacio Etcheverry
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-10Adds missing type information to virtual method bindsIgnacio Etcheverry
2017-08-08Ability to set a function as sequenced, so when called you can choose not to ...Juan Linietsky
2017-08-05few bugs fixed thanks to explicit bool constructor and clang.Juan Linietsky
2017-07-24Merge pull request #9764 from Noshyaar/pr-fix2Rémi Verschelde
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-21Update a VS custom node when its script changesGeorge Marques
2017-07-21Fix issues with custom nodes in visual scriptGeorge Marques
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-11[#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-28Inf and NaN support added to GDScript.Saracen
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-11Both Array and Dictionary are always in shared mode (removed copy on write).Juan Linietsky
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2016-11-11Add "Positive" operator to VisualScriptGeorge Marques
2016-09-04Added expression nodes to visual script, please test.Juan Linietsky
2016-09-03Connection hints when connecting to empty space.Juan Linietsky
2016-09-02Basic type constants for visual scriptJuan Linietsky
2016-09-01-Modified Input and added is_action_just_pressed() as well as is_action_just_...Juan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
2016-08-31-Reworked constant nodes betterJuan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-08-30VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325J08nY
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky