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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_script
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visual_script_func_nodes.cpp
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Author
2017-01-14
Style: Fix whole-line commented code
RĂ©mi Verschelde
2017-01-08
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2016-09-07
Renamed the bind_native functions to bind_vararg, should make it show the doc...
Juan Linietsky
2016-09-03
Connection hints when connecting to empty space.
Juan Linietsky
2016-09-03
Made basic call nodes unsequenced, since they are like gdscript and most retu...
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-28
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-07
-Added yield nodes to visual script
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-03
More work on visual scripting..
Juan Linietsky
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky