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path: root/modules/visual_script/visual_script_func_nodes.cpp
AgeCommit message (Expand)Author
2019-06-26Some code changed with Clang-Tidyqarmin
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-03-04calculate inputs count from arg types instead of namesMarcin Zawiejski
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-07-24Improve VisualScript UXK. S. Ernest (iFire) Lee
2018-05-01More stuff!Pieter-Jan Briers
2018-04-30Move things into the title bars of Visual Script nodes.Pieter-Jan Briers
2018-01-12Bind many more properties to scriptsBojidar Marinov
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-14Move singleton management from ProjectSettings to EngineLeon Krause
2017-11-08Fix "Invalid outputs" error when calling a void method from visual scriptBojidar Marinov
2017-09-30VisualScript crashfix when returns are too fewMarcelo Fernandez
2017-09-25Fixed constness of variant functions, as well as visual script sequence ports...Juan Linietsky
2017-09-17Move Variant::evaluate() switch to computed gotoHein-Pieter van Braam
2017-09-13Fix enums bindingsMaxim Sheronov
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-21Merge pull request #10351 from neikeq/enums-are-for-the-weakJuan Linietsky
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-26-Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky
2016-09-03Connection hints when connecting to empty space.Juan Linietsky
2016-09-03Made basic call nodes unsequenced, since they are like gdscript and most retu...Juan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky