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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_script_func_nodes.cpp
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Author
2020-11-11
Refactor variant built-in methods yet again.
reduz
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
Refactored variant setters/getters
reduz
2020-10-12
Bind missing constant in VisualScriptPropertyGet
Tomasz Chabora
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-09
Make VisualScript check inheritance for port info
Aaron Franke
2019-09-26
Visualscript editor graph unification & refactoring
Swarnim Arun
2019-07-19
Visualscript: Add types for base type get and set.
K. S. Ernest (iFIre) Lee
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-03-04
calculate inputs count from arg types instead of names
Marcin Zawiejski
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-24
Improve VisualScript UX
K. S. Ernest (iFire) Lee
2018-05-01
More stuff!
Pieter-Jan Briers
2018-04-30
Move things into the title bars of Visual Script nodes.
Pieter-Jan Briers
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-08
Fix "Invalid outputs" error when calling a void method from visual script
Bojidar Marinov
2017-09-30
VisualScript crashfix when returns are too few
Marcelo Fernandez
2017-09-25
Fixed constness of variant functions, as well as visual script sequence ports...
Juan Linietsky
2017-09-17
Move Variant::evaluate() switch to computed goto
Hein-Pieter van Braam
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Added/Fixed null pointer checks
Wilson E. Alvarez
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
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