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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_script_expression.cpp
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Author
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-12
Add support for the TAU constant. Fixes #12094.
Goutte
2017-09-17
Move Variant::evaluate() switch to computed goto
Hein-Pieter van Braam
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-02
Fix typos 'a' and 'an'
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-22
Removed unnecessary returns and break statements
Wilson E. Alvarez
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-28
Inf and NaN support added to GDScript.
Saracen
2016-09-06
-Added diectly editable expressions on node to VSEditor, closes #6392
Juan Linietsky
2016-09-06
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
Juan Linietsky
2016-09-06
Should Fix Compiling Export Templates
ISylvox
2016-09-04
Added expression nodes to visual script, please test.
Juan Linietsky