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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_script_expression.cpp
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Author
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-11
Use `RTR()` for VisualScriptNode captions and texts
Haoyu Qiu
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-04
Cleanup and move char functions to the `char_utils.h` header.
bruvzg
2022-01-30
Add support for the escaped UTF-16 and UTF-32 Unicode characters in the scrip...
bruvzg
2022-01-11
i18n: Make VisualScript node caption & text translatable
Haoyu Qiu
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-11
Improve resource load cache
reduz
2021-02-10
Removed _change_notify
reduz
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-11
Refactor variant built-in methods yet again.
reduz
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Refactored variant setters/getters
reduz
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-11
Fix various typos
luz.paz
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-01
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
Rémi Verschelde
2018-04-22
Change ".." punctuation for "..." in editor strings (#16507)
Hugo Locurcio
2018-04-21
Fixes logically dead code (Coverity)
Crazy-P
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-12
Add support for the TAU constant. Fixes #12094.
Goutte
2017-09-17
Move Variant::evaluate() switch to computed goto
Hein-Pieter van Braam
2017-09-08
Fix unused variable warnings
Hein-Pieter van Braam
2017-09-02
Fix typos 'a' and 'an'
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-22
Removed unnecessary returns and break statements
Wilson E. Alvarez
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
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