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Godot with FMOD integration
RayHammer
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visual_script_editor.h
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2018-09-27
Fix warnings about set but unused variables [-Wunused-but-set-variable]
Rémi Verschelde
2018-09-27
Fix warnings on non-static data member initializers (C++11 feature)
Rémi Verschelde
2018-09-08
Change the default variable constructor to use EditorInspector and updated pr...
K. S. Ernest (iFire) Lee
2018-07-27
Carry property hint and hint string through to Visualscript virtual functions.
K. S. Ernest (iFire) Lee
2018-07-26
Visualscript fix crash and generic search does not connect ports.
K. S. Ernest (iFire) Lee
2018-07-25
Visualscript: Don't show Shift+A search box at every screen and reuse EDIT_FI...
K. S. Ernest (iFire) Lee
2018-07-24
Merge pull request #18867 from fire/better_vx_us_rebase_02
Juan Linietsky
2018-07-24
Improve VisualScript UX
K. S. Ernest (iFire) Lee
2018-07-22
Allow opening and editing of any utf_8 file in script editor
Paulb23
2018-07-02
-Fixes to how hashing happened, now StringName and NodePath use default hashe...
Juan Linietsky
2018-04-02
Abstracted the syntax highlighter from text edit
Paulb23
2018-02-14
Merge pull request #15379 from ianb96/delete_key_fix
Rémi Verschelde
2018-01-06
Filesystem and Visual Script Members keyboard shortcuts fix
Ian
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-15
Create API to add and remove VisualScript custom nodes
George Marques
2017-09-12
Improved VS node coloring
Daniel J. Ramirez
2017-09-12
Many fixes to visual script, changed virtuals override for a proper selector.
Juan Linietsky
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-22
VisualScriptEditor: Remove Node when canceling PropertySelector.
Andreas Haas
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-05-29
Added members overview
Paulb23
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-20
Merge pull request #8417 from neikeq/hello-there
Rémi Verschelde
2017-04-18
Convert indent on save
Paulb23
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-01-12
some class renames
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2016-09-06
-Added diectly editable expressions on node to VSEditor, closes #6392
Juan Linietsky
2016-09-03
Connection hints when connecting to empty space.
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-26
Even more work on visual script editor:
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-15
VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
vkbsb
2016-08-08
-Show proper node name in subcall
Juan Linietsky
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-03
More work on visual scripting..
Juan Linietsky
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
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