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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_script
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visual_script_editor.h
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Commit message (
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Author
2017-05-29
Added members overview
Paulb23
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-20
Merge pull request #8417 from neikeq/hello-there
Rémi Verschelde
2017-04-18
Convert indent on save
Paulb23
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-01-12
some class renames
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2016-09-06
-Added diectly editable expressions on node to VSEditor, closes #6392
Juan Linietsky
2016-09-03
Connection hints when connecting to empty space.
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-26
Even more work on visual script editor:
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-15
VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
vkbsb
2016-08-08
-Show proper node name in subcall
Juan Linietsky
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-03
More work on visual scripting..
Juan Linietsky
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky