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path: root/modules/visual_script/visual_script_editor.h
AgeCommit message (Expand)Author
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-05-29Added members overviewPaulb23
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-20Merge pull request #8417 from neikeq/hello-thereRémi Verschelde
2017-04-18Convert indent on savePaulb23
2017-04-17External editor improvements and fixesIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
2017-01-12some class renamesJuan Linietsky
2017-01-11Type renames:Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2016-09-06-Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky
2016-09-03Connection hints when connecting to empty space.Juan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
2016-08-26Even more work on visual script editor:Juan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
2016-08-15VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)vkbsb
2016-08-08-Show proper node name in subcallJuan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky
2016-08-03More work on visual scripting..Juan Linietsky
2016-08-03More progress on visual script editingJuan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky