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godot-fmod
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Godot with FMOD integration
RayHammer
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visual_script_editor.cpp
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Author
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-05-25
Fix crashing of VisualScript due to...
Swarnim Arun
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-12
Merge pull request #37542 from swarnimarun/patch_vs_02
Rémi Verschelde
2020-04-10
Merge pull request #37530 from swarnimarun/patch_vs_01
Rémi Verschelde
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-03
Update vsnodes on editing vs variables
Swarnim Arun
2020-04-03
VisualScript styling for new Variant Types
Swarnim Arun
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-26
Fix resizer icon color in VisualScripts/Shaders when graph headers is on
Yuri Roubinsky
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-14
Makes adding port in Visual Script nodes deferred
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-21
Makes more editor strings translatable
Haoyu Qiu
2019-12-17
Fixes size of create function dialog
Haoyu Qiu
2019-12-16
Makes more strings in editor translatable
Haoyu Qiu
2019-12-04
Fixes wrong position when adding node in VS editor
codecustard
2019-11-22
Fix typos with codespell
Rémi Verschelde
2019-11-07
Merge pull request #32853 from OsamaElHariri/visual_script_setter_props_fix
Rémi Verschelde
2019-11-01
Fix: typo atleast -> at least
Omicron
2019-10-29
i18n: Sync translation template with current source
Rémi Verschelde
2019-10-28
Set the properties of a Set node after add_node
Osama El Hariri
2019-10-14
Remove redundant compiler directives
Timo Schwarzer
2019-09-30
Fix theme in visual script dialogs (at startup)
Chaosus
2019-09-29
Merge pull request #32402 from YeldhamDev/fix_vs_add_function
Rémi Verschelde
2019-09-29
Deconstruct node for Visualscript
Swarnim Arun
2019-09-28
Fix VS editor's "Create Function" dialog
Michael Alexsander Silva Dias
2019-09-28
Merge pull request #32398 from YeldhamDev/cleanup_vs_editor_left
Rémi Verschelde
2019-09-27
Cleanup VS editor's left menu
Michael Alexsander Silva Dias
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