Age | Commit message (Expand) | Author |
2020-12-23 | Rename Control margin to offset | Marcel Admiraal |
2020-12-18 | Fix broken members panel in visual script editor | Yuri Roubinsky |
2020-12-14 | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal |
2020-11-28 | Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework | Rémi Verschelde |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to us... | bruvzg |
2020-11-23 | Implement new shortcuts system. | Eric M |
2020-11-09 | Variant: Rename Type::_RID to Type::RID | Rémi Verschelde |
2020-11-09 | Refactored variant constructor logic | reduz |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-20 | Removed underscore from GraphEdit begin/end_node_move signals | Yuri Roubinsky |
2020-10-18 | Refactor MethodBind to use variadic templates | reduz |
2020-09-18 | Merge pull request #41861 from Razoric480/fix-vscript-value-by-type | Rémi Verschelde |
2020-09-18 | Add a VScript func to sanitize variant values | Francois Belair |
2020-09-10 | Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit | Paulb23 |
2020-07-26 | Make unsaved scripts in the script editor more user-friendly | Andrii Doroshenko (Xrayez) |
2020-07-17 | Optimized ScriptEditor initialization when many scripts are loaded | PouleyKetchoupp |
2020-07-11 | Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter | Paulb23 |
2020-07-11 | Expose Syntax highlighter for editor plugins | Paulb23 |
2020-07-11 | Convert syntax highlighters into a resource | Paulb23 |
2020-05-25 | Fix crashing of VisualScript due to... | Swarnim Arun |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde |
2020-04-12 | Merge pull request #37542 from swarnimarun/patch_vs_02 | Rémi Verschelde |
2020-04-10 | Merge pull request #37530 from swarnimarun/patch_vs_01 | Rémi Verschelde |
2020-04-06 | Remove Node.get_position_in_parent() | Tomasz Chabora |
2020-04-03 | Update vsnodes on editing vs variables | Swarnim Arun |
2020-04-03 | VisualScript styling for new Variant Types | Swarnim Arun |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-26 | Fix resizer icon color in VisualScripts/Shaders when graph headers is on | Yuri Roubinsky |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg |
2020-02-23 | Replace FALLTHROUGH macro by C++17 [[fallthrough]] | Rémi Verschelde |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky |
2020-02-11 | Texture refactor | Juan Linietsky |
2020-01-14 | Makes adding port in Visual Script nodes deferred | Haoyu Qiu |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu |