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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_script
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visual_script_editor.cpp
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Author
2016-09-03
Connection hints when connecting to empty space.
Juan Linietsky
2016-09-01
made visual script switch more flexible
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-31
-Reworked constant nodes better
Juan Linietsky
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-29
Fixed compilation
Daniel J. Ramirez
2016-08-29
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-28
Colors for VS sockets and icons
Daniel J. Ramirez
2016-08-28
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-27
Merge pull request #6108 from djrm/vs_type_icons_2
Rémi Verschelde
2016-08-26
Even more work on visual script editor:
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
Icons for VScript types
Daniel J. Ramirez
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-15
VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
vkbsb
2016-08-08
-Show proper node name in subcall
Juan Linietsky
2016-08-08
Added a simpler way to do sub-functions in both visual and gdscript with the ...
Juan Linietsky
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-04
Concluded base visual scripting! can edit but not run though.
Juan Linietsky
2016-08-03
More work on visual scripting..
Juan Linietsky
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-08-03
Fix translatable strings in VisualScript
Rémi Verschelde
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky