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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_script
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visual_script_editor.cpp
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Author
2017-04-20
Merge pull request #8417 from neikeq/hello-there
Rémi Verschelde
2017-04-18
Convert indent on save
Paulb23
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-18
Make Create New Node dialog resizable and burninate old dialog
Ray Koopa
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-13
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-12
some class renames
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a con...
Juan Linietsky
2017-01-08
PopupMenu now emits both index_pressed and id_pressed instead of item_pressed...
Juan Linietsky
2017-01-05
Editor settings categories are now tidy and beautiful!
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2016-09-11
-Cleaned up find/replace bar for replace (made selection only default if sele...
Juan Linietsky
2016-09-08
Tweaked some icons, including xform one
Daniel J. Ramirez
2016-09-06
-Added diectly editable expressions on node to VSEditor, closes #6392
Juan Linietsky
2016-09-04
Added expression nodes to visual script, please test.
Juan Linietsky
2016-09-03
small fix
Juan Linietsky
2016-09-03
Connection hints when connecting to empty space.
Juan Linietsky
2016-09-01
made visual script switch more flexible
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-31
-Reworked constant nodes better
Juan Linietsky
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-29
Fixed compilation
Daniel J. Ramirez
2016-08-29
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-28
Colors for VS sockets and icons
Daniel J. Ramirez
2016-08-28
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-27
Merge pull request #6108 from djrm/vs_type_icons_2
Rémi Verschelde
2016-08-26
Even more work on visual script editor:
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
Icons for VScript types
Daniel J. Ramirez
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-15
VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
vkbsb
2016-08-08
-Show proper node name in subcall
Juan Linietsky
2016-08-08
Added a simpler way to do sub-functions in both visual and gdscript with the ...
Juan Linietsky
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-04
Concluded base visual scripting! can edit but not run though.
Juan Linietsky
2016-08-03
More work on visual scripting..
Juan Linietsky
2016-08-03
More progress on visual script editing
Juan Linietsky
2016-08-03
Fix translatable strings in VisualScript
Rémi Verschelde
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky