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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_script_editor.cpp
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Author
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-18
Removed hardcoded shortcuts from /scene and converted to input actions
Eric M
2021-02-10
Removed _change_notify
reduz
2021-02-06
Snap VisualScript comment to grid when resizing
Kanabenki
2021-01-25
Fix minimap capturing events and improve its theme
Yuri Sizov
2021-01-04
Auto-assign default value for variable in visual script on type changing
Yuri Roubinsky
2021-01-04
Merge pull request #39649 from swarnimarun/master-visualscript-refactor
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
Refactoring Visual Script
Swarnim Arun
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-18
Fix broken members panel in visual script editor
Yuri Roubinsky
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-20
Removed underscore from GraphEdit begin/end_node_move signals
Yuri Roubinsky
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-09-18
Merge pull request #41861 from Razoric480/fix-vscript-value-by-type
Rémi Verschelde
2020-09-18
Add a VScript func to sanitize variant values
Francois Belair
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-07-26
Make unsaved scripts in the script editor more user-friendly
Andrii Doroshenko (Xrayez)
2020-07-17
Optimized ScriptEditor initialization when many scripts are loaded
PouleyKetchoupp
2020-07-11
Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
Paulb23
2020-07-11
Expose Syntax highlighter for editor plugins
Paulb23
2020-07-11
Convert syntax highlighters into a resource
Paulb23
2020-05-25
Fix crashing of VisualScript due to...
Swarnim Arun
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
2020-04-12
Merge pull request #37542 from swarnimarun/patch_vs_02
Rémi Verschelde
2020-04-10
Merge pull request #37530 from swarnimarun/patch_vs_01
Rémi Verschelde
2020-04-06
Remove Node.get_position_in_parent()
Tomasz Chabora
2020-04-03
Update vsnodes on editing vs variables
Swarnim Arun
2020-04-03
VisualScript styling for new Variant Types
Swarnim Arun
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Refactored input, goes all via windows now.
Juan Linietsky
2020-03-26
Added a Window node, and made it the scene root.
Juan Linietsky
2020-03-26
Refactored Input, create DisplayServer and DisplayServerX11
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
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