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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_script_builtin_funcs.h
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2018-04-30
Move things into the title bars of Visual Script nodes.
Pieter-Jan Briers
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-20
Add cartesian to polar conversion functions
pablotato
2017-10-31
Merge pull request #12035 from Chaosus/wrapfunc
Rémi Verschelde
2017-10-20
Merge pull request #12097 from rcurtis/issue12065
Rémi Verschelde
2017-10-14
Fixed issue that improperly initialized visual node properties to Nil
RCurtis
2017-10-13
VisualScript: add inverse_lerp & range_lerp
Poommetee Ketson
2017-10-13
Added new wrap functions
Chaosus
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-01-11
Merge pull request #7093 from bojidar-bg/named-colors
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2016-12-17
Add named colors to GDScript/Visual Script/core.
Bojidar Marinov
2016-10-03
Add `String char(int ascii)` function to GDScript and Visual Script
Bojidar Marinov
2016-09-06
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky