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Godot with FMOD integration
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visual_script_builtin_funcs.cpp
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Author
2020-02-12
Remove deprecated decimals builtin
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-03
Implemented `ord` function in VisualScript
64epicks
2019-07-22
doc: Sync classref with current source
Rémi Verschelde
2019-07-20
Added lerp_angles built-in function
Chaosus
2019-07-18
Add integer posmod and rename default arg names
Aaron Franke
2019-05-28
Added move_toward functions for float, Vector2 and Vector3
Giacom
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-08
Merge pull request #27231 from Chaosus/smoothstep
Rémi Verschelde
2019-04-07
Added smoothstep built-in function
Chaosus
2019-04-01
Add object encoding param to serialization methods
Fabio Alessandrelli
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-16
Fixed argument names being swapped for atan2
DualMatrix
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-04-30
Move things into the title bars of Visual Script nodes.
Pieter-Jan Briers
2018-01-16
Fixes for parameter names of builtin functions in visual scripts/core
Chaosus
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-20
Add cartesian to polar conversion functions
pablotato
2017-11-16
Add print_error function, akin to print_line
George Marques
2017-10-31
Merge pull request #12035 from Chaosus/wrapfunc
Rémi Verschelde
2017-10-20
Merge pull request #12097 from rcurtis/issue12065
Rémi Verschelde
2017-10-14
Fixed issue that improperly initialized visual node properties to Nil
RCurtis
2017-10-13
VisualScript: add inverse_lerp & range_lerp
Poommetee Ketson
2017-10-13
Added new wrap functions
Chaosus
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-02
Added missing FIXMEs in PR #7878
Ferenc Arn
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Merge pull request #7532 from tagcup/pcg_prng
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-15
Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...
Ferenc Arn
2017-01-11
Merge pull request #7093 from bojidar-bg/named-colors
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2016-12-17
Add named colors to GDScript/Visual Script/core.
Bojidar Marinov
2016-10-03
Add `String char(int ascii)` function to GDScript and Visual Script
Bojidar Marinov
2016-09-06
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
Juan Linietsky
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-07
-Added yield nodes to visual script
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-03
More work on visual scripting..
Juan Linietsky
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