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path: root/modules/visual_script/visual_script_builtin_funcs.cpp
AgeCommit message (Expand)Author
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-20Add cartesian to polar conversion functionspablotato
2017-11-16Add print_error function, akin to print_lineGeorge Marques
2017-10-31Merge pull request #12035 from Chaosus/wrapfuncRémi Verschelde
2017-10-20Merge pull request #12097 from rcurtis/issue12065Rémi Verschelde
2017-10-14Fixed issue that improperly initialized visual node properties to NilRCurtis
2017-10-13VisualScript: add inverse_lerp & range_lerpPoommetee Ketson
2017-10-13Added new wrap functionsChaosus
2017-09-13Fix enums bindingsMaxim Sheronov
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-02Added missing FIXMEs in PR #7878Ferenc Arn
2017-02-28 Various fixes detected using PVS-Studio static analyzer.Thaer Razeq
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Merge pull request #7532 from tagcup/pcg_prngRémi Verschelde
2017-01-16Style: Cleanups, added headers, renamed filesRémi Verschelde
2017-01-15Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...Ferenc Arn
2017-01-11Merge pull request #7093 from bojidar-bg/named-colorsRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2016-12-17Add named colors to GDScript/Visual Script/core.Bojidar Marinov
2016-10-03Add `String char(int ascii)` function to GDScript and Visual ScriptBojidar Marinov
2016-09-06Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
2016-08-05VisualScript can now execute visual scripts, but there is no debugger or prof...Juan Linietsky
2016-08-03More work on visual scripting..Juan Linietsky
2016-08-02WIP visual scripting, not working yet but you can check out stuffJuan Linietsky